I do. Its fantastic to learn where we, or the industry, or game design is coming from, recognize patterns and realize why things are the way they are, based on the experiences of the past.
I think so far, I've watched this video twice before. And as somebody who is all over video games and likes theoretical shit behind game mechanics and gaming history, I could appreciate it.
Lately, it is ridiculously hard to find a game that actually teaches you all the gameplay mechanics by having clever level design and letting you try them without a tutorial screaming into your ears how to do it.
Dishonored did it fairly well lately: You observe rats attacking guards while you're hiding above them, and shortly after that you have to find a way to avoid swarms of rats to avoid suffering the same fate.
Games should be complex and deep in their mechanics, but it should never require you to go through one, or even two hours of tutorials, just to get going. Teaching the player how to play should be a subtle thing, not a tacked-on wall of text, or endless handholding.
Either way, @JacquesTheZombie is still annoying, and @Flywalker37's linguistic talent makes me weep for the human race.
I don't really think those two have actually understood the points the video was trying to convey, either.
AND WHY THE FUCK IS THIS EVEN MARKED AS NSFW?!