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  1. Strike Suit Zero

    #475592013-01-28 12:00:33 *Kirn said:

    Hello folks. I recently got me a new indie game and I'd like to recommend it to you.


    "In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor."

    That's quote from Steam.

    Now, what this game is - it's a space combat simulator. In the future mankind went out to space and established colonies on other planets, but now these colonies wage war on their home planet. You play as a fighter pilot in Earth space forces and your efforts will change the global space war.

    Well, there are more to the story, but what would be the fun of telling you that? Let's talk about the aspects of the game and why you should pick it up. This is an indie game... I believe they finished it by getting help from Kickstarter... and it is a mix of fast-paced action and hardcore space-sim. And the mix is quite literal, cause of the ship you get for most missions.


    While you will have the chance to pilot both simple fighter and bomber spacecrafts, this is the main ship of the game: Strike Suit Zero is the latest prototype that is given to you and only you. The thing about this ship is the transformation ability. In pursuit mode it looks and feels like a normal space fighter ship. But while in that form it gathers up energy which is used to transform to and maintain the strike mode where it looks like giant robot and gains improved targeting and damage. While in pursuit mode you cannot stop - only slow down, in strike mode you loose forward thrust, but gain the ability to strafe. Both modes feel very differently and you have to master them both to win.


    And winning here is hard. Space-sims tend to be really easy or really hard and this one is kinda in-between while leaning in the hard side. Most of the time, if you know what you are doing, you won't have too much problems, but at some point of the game... you will cry in frustration of having to reload from the same checkpoint for the 20th time. You may add to that optional tasks which you have to complete in each mission to get more armor/shields/energy/etc which can also be very hard. So, I can't really recommend this game for casual gamers - it may be too much for them. But those who like a challenge - they will appreciate the difficulty. I mean, we are in a war here!


    And it does feel like a war which is fought with great many ships. Whatever you do - it is impossible to survive if you separate from your group for that mission. Interceptors fighting alongside you do almost as much damage to enemy as you and without protecting bomber squadron you will have no chance of destroying enemy capital ships. And when capital ships from both sides warp in and start shooting ion beams at each other... well, you have to see and feel it.

    The game is solid and has good graphics and sounds. Controls are okay too - they will take some time to get used to, but they are not too hard to master. But, interestingly enough, for me what made me get this game... was it resembling Homeworld. If none of you remembers Homeworld... well, that sucks. When it came out it was revolutionary space real-time strategy and it is still a very good game. And, while having totally different genre and even settings, these games feel kinda similar.


    First of all - traces left after fighter ships. This is seriously what made me take a second look at the screens and to actually look for info about the game. Second - in this game they have AI similar to what we had in Homeworld mothership. Third - ion cannons, giant lasers ripping through space. Fourth - some music in this game has the same feel as Homeworld music. And fifth - backgrounds are as breathtaking and epic as there, which you can see on the screen above. So I am pretty sure, while the creators of the game had many sources of inspiration, Homeworld was also a major one.

    Well, no mater if you knew that other game or not. Strike Suit Zero is a very good game - exceptionally so for indie game - and I would honestly recommend it. Maybe even as one of the best space-sim of last few years.

  2. #475622013-01-28 12:23:53DarkChaplain said:

    You know, I might actually get that game.

    Don't know how I could've missed it.... Oh, I see, it was the price. Filtered it out right away. Or maybe it was the bunch of 15 Borderlands 2 DLCs cluttering the new releases tab... Either way, at its current price, I won't buy it. It takes a lot for me to buy a game above 15€, and with the indie bundle madness going on I need a really good reason to buy an indie game full-price.

    DEFINITELY on my wishlist, though. I'd just rather buy another two books than a game that is bound to get a lot cheeper in a matter of months. But hot damn this looks great....

  3. #475712013-01-28 22:38:51PureCarnage said:

    It looks amazing and I love the music but I fear it's controls would be crazy for me to learn since I've been mainly a console gamer. If I get the money and my computer fixed up I might just get this. Looks too good to pass up.

  4. #475932013-01-29 03:18:53DarkChaplain said:

    Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.

    There, it is fully compatible with gamepads and joysticks. Might just as well look for my old joystick for this game...

  5. #476012013-01-29 05:17:09Chestnut_Rice said:

    The unrealism is kind of a turnoff but I'll defs look in to it. There's a strange dearth of these kinds of games out there, so that's probably a good selling point. The only other good combat flight sim I know of is probably Ace Combat, and that's more real-lifey, so idk.

  6. #476062013-01-29 08:30:11Kirn said:

    Since I am, as many of you know, just pirate games on the first day of release, I have no idea where the best deals are... A bit irresponsible of me, but what can I do?

    And looking for realism in any space game is quite pointless, cause I don't think we had any realistic space combat-sim games in this century yet. I do remember one game... it was last century, the game was extremely old... it worked on DOS... I don't even remember the name of that game. But it was hardcore realistic space flight game and most people couldn't even get through docking the ship with the space station )

    Anyways, I mentioned that Strike Suit Zero is a mix with arcade, so - less realism, more action and shiny thingies!

  7. #476072013-01-29 09:10:12DarkChaplain said:

    realism in scifi


    The only thing one can ask for in science fiction (or fantasy) is that the material in itself is consistent and doesn't offer many unexplained parts or plotholes or baseless terminology and "simply deal with it" crap that'd disrupt the overall enjoyment.
    As long as the setting explains why you're piloting a strike suit, and makes the strike suit something natural for the setting, then fuck "unrealism". As soon as you go to space and expect proper artificial gravity to kick in, you're already in the realm of fiction.

    And this is coming from one who stuffs his brain, desk, desktop and hard drives with all kinds of scifi and fantasy material.

  8. #546412013-05-01 15:39:30Kirn said:


    Strike Suit Infinity is now out

    Now, this here is not exactly a patch or addon. This is a spin-off for those people who really enjoyed the original game and, most of all, its mechanics. Infinity concentrates more not on a story, but on a gameplay and blowing ships out. So, if you liked the arcade-simulator style that Strike Suit Zero had, you will most likely enjoy this one too.

  9. #561592013-05-23 06:56:34 *Kirn said:

    Strike Suit Zero Heroes of the Fleet DLC


    Recently we had spin-off game Strike Suit Infinity, but now we got a DLC for an original game. Here's what they say on Steam:

    Five battles. Five heroes. The history of the mysterious Black Fleet revealed.

    The war is over, but your training is just beginning. Enter the U.N.E. Training simulator and relive five heroic moments from the U.N.E./Colonial War. A new A.I. - Control V2.0 - has been assigned to the simulator and recreated five missions that explore the origins of the Colonial Black Fleet that will push your skills to the limit.

    Please be aware that new A.I.'s are prone to malfunction and we cannot be held responsible for the accuracy or safety of the simulations....

    So, first of all - this one does require the original game to run. Second, I haven't played this one yet, but from what I see, this is a mission pack. And if Infinity was more action-centered, here we got continuation of a story. Well, actually, seeing how it will be 'simulator of historical battles', it's not so much a continuation of the story, but more like an expansion of current setting.

    Again, I haven't tried this yet, but I am pretty sure that if you liked the original game - you will have fun with this too.