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Which Games Are You Currently Playing?

  1. #1112892017-06-28 10:56:03Kirn said:

    FInished another game while CL was down

    https://i.ytimg.com/vi/karjSeCTQPk/maxresdefault.jpg

    Recently I see more and more popularity for visual narrative genre. You know, stuff like Journey, maybe. Or Last Guardian. Travel through some mysterious place, grow up as a person, this kind of stuff. Often those don't have a lot (or any) fighting, but present some jumping and logical puzzles. And this is one of those games.

    http://www.tequilaworks.com/wordpress/wp-content/uploads/2015/04/RiME-screenshots-6.jpg

    You are a young boy with a tattered red cape. You wake up on a shore of a strange island full of ruins, with huge tower seen in the distance. You don't know how you got here, and you don't know what you must do, but you are led further and further away by a dark figure in red cloak, and by a fox you find and befriend along the way. Eventually you get to the Tower, and get inside of it, but at that point your travels are just starting.

    http://www.thesixthaxis.com/wp-content/uploads/2017/03/Rime-IL1.jpg

    I honestly didn't think much about this game when I started playing it. But it grows on you quickly. The landscapes are pretty damn good, the journey gets progressively more interesting and intense, and the game, while remaining voiceless (which is not true, you can actually yell, but that's about it), makes you feel for the characters.
    Gameplay is easy. You run around, jump around, push things around - all kind of stuff you would expect from the puzzle like that. The difference is, what exactly is your goal. You may be trying to chase off a giant bird, change time of day or even create a perfect acoustic system. Your ultimate goal is to climb the tower.... which is actually not true... and the tower is actually not a tower at all, so you will experience a lot of world changes along the way. It's complicated.

    https://i.ytimg.com/vi/FjJ4Z71V_Wo/maxresdefault.jpg

    Graphic and music are actually pretty good. Graphic is shown well in details - on rainy level it actually feels like the surface of the rocks is flooded. And when you approach some polished doors, you will see pretty believable reflection. Music is nice throughout the game, and at the credits it also shines pretty well.
    Of course, the main thing is the story, and it is very well there, trust me. I actually can't tell much, because spoilers, but the twist at the end... Well, I will say I did not expect it, and it immediately changes the whole game perspective.

    All in all - really good game performing perfectly within the genre.
    And, as always, my playlist of it.

  2. #1114002017-07-08 18:38:20Kirn said:

    http://cdn.edgecast.steamstatic.com/steam/apps/344740/header.jpg?t=1497969638

    Your crew is in luck - you landed a really huge job. Alien Fleet, dormant and drifting in space, became the point of interest of some reptiloid businessmen. They want the Cryptark - the flagship of the fleet. But before they can sink their teeth in it, they want you - a band of expendable outlaws on a crappy ship - to deal with 2 problems:
    1. Alien Fleet is huge, so you will need to scan the data from several smaller crafts in it to pinpoint the Cryptark location and...
    2. While crew is all dead, and fleet is adrift, internal automated cyber-defense systems are still very much online, so you will have to disable all the ship you would try to board.
    But then again, that's why you are given the money. Oh, and ammo. A fuckton of ammo.

    http://www.gamesidestory.com/wp-content/gallery/jeu_cryptark/cryptark22.jpg

    The idea of a game is easy as fuck. You are a guy in a heavily-armed exo-suit. Crew parks the ship next to some huge alien vessel, and you go to work, flying around in zero gravity, shooting everything that tries to shoot you. Your goal on each ship? Destroy the core system - that will shut down everything and allow your crew to loot the vessel for money and info. However, here's where it gets complicated.
    While it's just a 2D twin-stick shooter in its core, the game is rogue-like, with enemy ships generating randomly. And it involves a great deal of planning, because you simply cannot fly up to core and kill it.

    https://www.indiemag.fr/sites/default/files/jeux/c/cryptark/galerie/galerie-cryptark_1.jpg

    First of all, core is likely to be protected by shield system, so you gotta kill that first. Oh, and there's likely to be an alarm. Kill that or attacking the core will trigger rush from all enemies. Oh, btw, there's repair system, which probably repaired the shield while you killed the alarm. Did you kill it? Tough luck, fucker, cause there's a fail-safe system, that now became repair system. Oh, and do you know why you got swarmed while trying to kill that? Because you didn't destroy drone, sentry and leviathan-making systems, so you had to deal with a lot of enemies.

    And that's just scratching the surface. Every ship-mission has a set of bonus requirements, and by doing those you make more money, also they have tech cashes, which you can and should loot to get access to random gear in hopes for something better.
    Ideally, you destroy all ship systems one by one, grab all the tech and kill the core in time. Usually? Usually you will scramble for the core with almost no health left and most enemy systems still intact, hoping to toughen it up and finish it off before the enemy resistance finishes you. It really is a lot of fun.

    https://i.ytimg.com/vi/5cKinCagXME/maxresdefault.jpg

    Btw, game does have nice graphic and music. And, incredibly, while there's not a lot of exposition, you really get to feel that outlaw space life. Your crew members make commentaries about something or other, and you do get to know them more. Plus, performing specific artifact bonuses allows you to research the history of the alien fleet itself. So, you get to see very small portion of this galaxy, but you get the feeling, that this galaxy is really interesting.

    http://saveorquit.com/wp-content/uploads/2017/06/CRYPTARK_CompleteMission.jpg

    Personally, I greatly enjoyed the game. It is fast, action-packed, and when you are done with the campaign, there's still a rogue mode and hunt for more artifacts, so the game does have replayability and a reason to be replayed.

    I did make a playlist of my attempt at the campaign, so you can check it out.

  3. #1115182017-07-23 15:32:28Kirn said:

    http://www.unravelgame.com/content/www-unravelgame/en_US/unravel-game-wallpapers/_jcr_content/image.adaptive.full.medium..jpg

    At times, even Electronic Arts do okay. By publishing something more thoughtful than the usual products. This game is a mix of a platformer and visual narrative story, it is made by some Swedish people, and it actually bigger than it looks at first.

    https://1.bp.blogspot.com/-l4actHCaXjY/VsBaLT-OfpI/AAAAAAAARvo/O_tgrHPlEgQ/s1600/Unravel-2-980x551.jpg

    We start out simple. You gain control over a weird red yarn-made doll, and you set out to explore photos in the old house, entering the appropriate memories and locations and just going through them. There's no really epic quest here - you just collect memories, making old family photos appear in the album. That's literally it. And along the way you, without all that much explanation, learn the story of a single family. That's about it, really.

    http://www.gearsiege.com/wp-content/uploads/2016/10/unravel-yarny.0.jpg

    What hides behind a simple premise, however, is an extremely well-crafted game. Starting with mechanics. You are made of string, and while you walk, you leave trail if strings behind you. On checkpoints you get more string, however, you might not have enough to directly reach your destination without some thinking first. So you have to be mindful of your own path, which is something you rarely see as game mechanic. In addition, levels offer you nice variety in puzzle types, some of which you solve by skill and quickles, and some by figuring out the physics.

    http://loadscreen.com.au/wp-content/uploads/2016/02/Unravel-2016-02-10-15-23-10-755.png

    And also, graphic and music. Music is just extremely damn good. Made specifically for each level, it harmonizes with the intended feeling. And it really creates your mood for the game. And graphic... well, as I said, you control the yarn doll in a game with simply story. How good can graphics be? It's extremely good. Shimmer of the water, snow-covered strings, animals in the background and foreground. Game looks pretty amazing, and there were no cut corners in its making.

    http://www.unravelgame.com/content/www-unravelgame/en_US/welcome-to-unravel/_jcr_content/par/pagesection_3/par/pagesection/par/image_0.img.jpg/1454554799564.jpg

    All in all, it's a short enough game, with story that may or may not make you feel involved, but the work made for this game is absolutely incredible and deserves respect. Very nice platforming and visual experience.

    And, of course, you can watch me going at it here.

  4. #1116822017-08-08 06:13:18Kirn said:

    http://cdn.akamai.steamstatic.com/steam/apps/462770/header.jpg?t=1498779741

    You have fallen all the way down here, washed down the river, and now stuck in some god-forsaken desert. You really got unlucky there. So, as you going to accept your approaching death, you see a blackwagon - a self-driven wagon, powered by drive-imps that make residence in it. And it comes near you, it stops, and 3 creatures, completely wrapped in matching garments, with full-face masks, disembark and look at you. They briefly argue if they should even help you at all, but then you are asked a question that determines everything... can you read?

    https://i.ytimg.com/vi/Ji-BbEk3JeA/maxresdefault.jpg What you must know is that this game is from the creators of Bastion and Transistor. But this time it's not an action game. It is, in a very weird way, a sport game. You see, in the world of Downside - which is like a world under a good proper world - everyone is exile, sentenced there forever as a punishment for crimes. However, by becoming team and participating in the rites, which is a sort of a ball game, you are given a chance of freedom at the end of a 'gaming season'. You play the part of reader - one who can read, which is rare, as literacy is outlawed - who can study the ancient books of rites and help the team with training and mental preparation. But, what starts as path to freedom quickly turns to something else, as you find out more and more facts not only about your situation but about the rules of this world itself.

    https://www.jeuxvideo-live.com/screens/pyre/pyre-2017-07-24-01-03-47-141-1501093578.jpg

    Gameplay is 2-fold. First of all there's the rites and all related to it. The goal is always to get star-ball into the enemy pyre, for various amount of points. Along the way you get more team members, each with different skills, and each team you fight is different, so the proceedings are always varied. Everyone can only control 1 character at a time, out of 3 present on the field. And participating in games levels your team up, giving them more skills. You also can buy some artifacts to help you out. And later there are options to make games more difficult, if you into that sort of thing.
    On the other hand, there's the story part, where you travel, interact with your teammates and enemies and generally moving the story forward. And that is the part that matters as much as the games. You see, everything you do matters, and in this game it's serious. Your actions, your choices on who to fight, even your loses (yes, game doesn't even end with any loss, you will get ending at the very end one way or another), all moves the story forward, and I wish to spoil here, but I just can't.

    https://www.supergiantgames.com/webhook-uploads/1461004982651/Pyre_02.png

    Okay, some technical details. Game actually looks really damn nice, which you can expect from this studio. Since you are both literally and figuratively in a local purgatory, they got really creative with landscapes and local denizens. And not only game looks well, there are myriads little touches. Your blackwagon interior keeps changing as you move along, weather changes as you progress the story, making all look different... I would say, my one problem was that at times, when I was alt-tabbing from the game, it would crash... maybe like 1 every 10 times. But that's not too bad, as the game saved progress literally after everything.
    Music is... holy fuck, that music. I mean, there is a minstrel traveling with you, so... You can listen to any game music at any time, but when things get really serious and story-related... well, let's just say, the minstrel and his (spoilers!) gatekeeper counterpart sing for you during the most important games. And at the credits of the game, they sing you song that actually changes depending on how you did in the story. Like, holy fuck, who even does that?!

    https://s.candybanana.com/images/5f1d/c8b00af1-f200-4f58-a3ff-b58491400529_Pyre-2017-07-24-01-32-37-835.jpg

    You know... as I was going through the game, I realized that there's a lot of effort going into the 'perfect' ending. I went to see the forums and I realized quickly, that you have no such thing as absolutely perfect ending. So I went as I went, and in the end, while what I did was not perfect, by any means, I believe, it was at the same time perfect for the game I had. And in the end, the game tells you the story of what happened to the characters. To all characters. To everyone you have ever met in the course of the game. And it all intertwines, and really makes you feel it like your own.

    All in all? God damnit, I haven't seen games that good in a while!