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CL Short Story Project 2.0: Topic Discussion

  1. #630472013-08-28 07:27:53johan_5179 said:

    The genre we have right now is fantasy. And I think that fantasy works best when the elements inside are richly detailed.

    A lower word limit would call for greater skill, and it would be fun to do, but it would also be more difficult. I think that you (DC) would be the best judge of that since you did a lot of the background work on the last project, but I feel that the upper limit should be raised. So instead of the current 2000-3000, we could have a 2000-3500. 500 more words could really make a difference.

    If feasible, the jury could take word-count into account when judging the stories, so that shorter stories have an advantage.

  2. #630492013-08-28 07:40:22Kirn said:

    I will join. I already have the idea of a story mapped out in me head anyhow. And I have planned one additional thing for it too... anyways, since I am better with short form, I got no problem with word count, cause I probably won't be using many words anyhow.

  3. #630522013-08-28 12:46:12olivaisfire1997 said:

    Ok, fantasy might work out better because it's a wider theme, and since the word count isn't something that big I don't have to worry about school that much. I'm in on this.

  4. #630532013-08-28 13:49:53 *Cenica said:

    I kind of like the idea of a lower word count. It's a challenge and I think it will cause the writers to focus more on planning and story layout. It's like giving someone the materials and seeing what they can do with them.
    I'm also hoping that since there will be more planning it will motivate writers to get started on their pieces earlier. (Then again most CL people are lazy...)

  5. #630552013-08-28 15:47:10--Jack-- said:


    I think a word limit like last time's would be fairly reasonable. Unless editing was truly a hassle. In which case, a limit of 2000 words is still pretty workable for large-scale writers.

  6. #630562013-08-28 15:56:00 *Cloud-VK said:

    Don’t get me wrong here; I did have an issue with the word count. But now I am just interested; Fantasy is a very very large genre. I wanna see what everyone else comes up with to fit that scope, 2000 words, 3000 words yeah it will be a challenge, but that’s more than enough room to write something impressive. So, I’m also for the current word count.

    I am not going to put it off this time, I planning right now so I can start typing as soon as the official word is out. Needless to say I’m itching to get this thing going.

  7. #630582013-08-28 16:01:30DarkChaplain said:

    Fantasy is only a large genre if you ignore what we have discussed here and narrowed it down to. I suggest re-reading the thread.

    Alright, thanks for the feedback on that. I think I'll keep the minimum at about the same, but'll raise the upper limit. I'm not sure how much to raise it by, but will make that clear before/when the thing officially starts, which should be fairly soon.

  8. #630592013-08-28 16:29:53 *Cloud-VK said:

    Not at any point did I ignore the discussion, I know that we had narrowed it down to a certain type of Fantasy. I said it that way because ...well...honestly I thought it sounded good, but the point that I was trying to make was that even with the genre narrowed down, there’s an infinite amount of stories one could write and still be totally original. Though that’s the truth with any genre… so I just was stating something obvious anyway.

  9. #630642013-08-28 20:04:43Taro_Tanako said:

    Yay! I'm massively excited about this and also itching to get started. Can't wait to put into practice what I learnt last time. I have school starting again soon but I can't imagine it getting in the way since it's only the beginning of term. Got some nice ideas already I think.

  10. #630732013-08-29 04:20:21--Jack-- said:

    Since this topic is fairly cliche fantasy, can we use steampunk aspects in the setting or any possible tech that exists? I'm thinking of Final Fantasy-style airships, structures, etc.


    I can understand if this is sort of a breach-of-genre.

  11. #630752013-08-29 05:36:24Ucui said:

    On topic of the word count, 3000-3500 sounds like a decent number. To be honest, I'd prefer a larger word count, but, as it has been stated in this thread, I suppose it would be interesting to try my hand at something that I am not accustomed to. Challenging oneself seems to be the basis for these short story contests so to say that I'm not interested in exploring new writing techniques would be a lie.

    I'm perfectly content with the current genre of D&D.

  12. #630772013-08-29 06:34:39 *DarkChaplain said:

    Considering that D&D, Warhammer, Warcraft and others do indeed feature weird contraptions and strokes of technical genius, I don't see why steampunk-y elements should be a problem. Have your zeppelins, or the odd gunpowder weapon, that's perfectly fine. Dwarfen or gnomish creativity is a rather common element in a lot of fantasy franchises - just make sure you don't throw in lightsabers or laspistols in there, and put in some details as to how they're not all that common or why they're special.


    Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannon balls from their steam-powered guns. The advance of these iron behemoths is terrifying to behold, as arrows ricochet from armoured hulls and enemy warriors are crushed beneath their immense bulk.


    The Warp Lightning Cannon is a weapon of pure destruction. Created by the Warlock Engineers of Clan Skryre, it has the power to tear apart units and monsters with ease. While Clan Skryre perfects the art of firing incandescent balls of warp lightning, the Plague Monks of Clan Pestilens are busy launching toxic sludge from their Plagueclaw Catapults, which brings long-range death to the arsenal of the combat-oriented Plague Monks. Armour offers no protection to those hit by the deadly payload of the Plagueclaw catapult as it will eat through metal, skin and bone without discrimination.

    As long as they make sense in the context of the world and characters, and have some nice descriptions and/or explanations mixed in, there is nothing wrong with having such stuff. The above examples have been well-established in their worlds, but are more like mad strokes of genius or highly rare and unstable experiments. Gunpowder weapons exist for sure, but aren't as widespread as bows, crossbows or the likes. People know they exist, but unless they're either very lucky, wealthy or elite troops in an army, they'll hardly gain access to these things.

    The thing I'm getting at is: Don't let technology undermine your story, and make sure they're well-considered. Also make sure they make sense in the hands of the user. Try looking at fantasy tropes, for example.

    But yeah, I won't rule those steampunky elements out. They're interesting after all!

    That's the way I've experienced you in those projects, yeah. Eager for some ways to test yourself and improve your stuff. And you're right, absolutely, I intend these projects to be learning experiences, first and foremost. That's why I want people to leave comments and feedback on the submissions, and try to push some less natural topics to get people out of their comfort zones.
    I'm glad people are willing to give it a shot, even if the genre is something like Horror or Fantasy.