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  1. #631042013-08-30 09:41:53hellstorm901 said:

    Okay I've noticed a problem straight away with this other than what DC has pointed out. Your thread title says "Do you think it's legitimate way to reduce Gaming Prices?" yet your video says "cut supply - raise demand" which contradicts with the title.

    Business 101 - A higher demand for a good does NOT lower the price of the good. It raises it through the roof.

    I'm not sure this is a typo on your end but sort it.

  2. #631052013-08-30 10:09:35DarkChaplain said:

    Not having watched the video, I want to add to what hellstorm said.

    Remember Xenoblade Chronicles? Remember how Gamestop was the exclusive retailer of that game? Remember how limited the run was? Check ebay or Amazon, and be amazed by the extreme prices of 2nd hand copies.

    Now, some company which basically licenses the rights to re-issue games, while splitting profits with the original publisher and shouldering the production costs themselves, did a new run on Xenoblade Chronicles.

    Gamestop is still the exclusive retailer. They ordered in a lot of those copies, opened them up, and then sold them as "used copies" for double the original retail price. Since they're "second hand raritities", they can do that, without giving a fuck about the publisher's recommended price.

    Now, if Xenoblade would've had a bigger run in the US, and wasn't limited to disc sales via Gamestop, this situation wouldn't have come to pass, and the prices for the game would not have skyrocketed.

    See, Final Fantasy XIII had a huge run, and received various re-releases ever since release. You won't have any issues finding copies of that for 5 bucks. Xenoblade Chronicles will most likely be up to a hundred bucks. Meanwhile, a lot of other JRPGs have high second hand prices as demand outstrips the supply by far.

    But honestly, we're moving towards digital sales. Playstation Network, XBLA (which is bad, bad, bad!), Steam, Desura, GOG, Gamersgate, Greenman Gaming, Google Play, there are plenty of digital storefronts everywhere. Consoles have their own, of course, but especially with Sony, you'll see a lot of discounts and sales - and the supply is in no way limited.

    Cutting the supply to raise prices is not a tactic that can work out for them in the long run. The trick is to balance supply to reflect demand as well as possible, while trying to attract a high sales volume. This year alone has shown that big publishers like Square Enix and Capcom suck at that, and set their sales expectations millions higher than they can actually achieve. At least Square Enix (or rather Eidos, as SE's western branch in charge of this stuff) has the common sense to have frequent sales on their titles to move more copies and saturate the market with their brands...

  3. #631112013-08-30 13:02:13hellstorm901 said:

    I'm not completely sure but I think in most countries the deliberate attempt by any business to fix the market by buying up all stock denying competitors it then selling it back when demand is high in order to gain more profit is illegal or at least will be openly opposed by the government and consumer protection groups.

    In business sense you can make a lot of money through artificial inflating of goods but as I pointed out before whether it is a type on your end the deliberate inflation of Video Game prices is always going to be damaging, not positive, to the consumer as it means you pay more for the goods at the end of the day and in cases where it happens the damage can be very hard to undo.