gibe monies plz!

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  1. Mighty No.9: Keiji Inafune's 'New Mega Man' on Kickstarter! FINISHED AT 4 MILLION!

    #631552013-09-01 08:54:22 *DarkChaplain said:

    Liked Mega Man? Disappointed about Capcom shitty treatment of the franchise? Want a new one?

    Go and support Keiji Inafune's legacy with Mighty No.9!

    Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!

    • Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!

    • You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

    • Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!

    • Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.

    • This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!

    So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!

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    For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

    And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.

    (concept arts in the gallery above!)

    Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed!

    But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!

    We can’t reveal everything about the Mighty Numbers just yet (partially because we wouldn’t want to dump it all out at once, and partially because we’re still working on their designs!), but here’s a taste of what we’re aiming for. Keep checking back for more to be revealed soon, and study what you see here closely—learning the tactics and weak points of these mechanized monsters will be your only hope of defeating them!

    That’s where you come in. As a backer to Mighty No. 9, you will become a member of the Mighty community, and in a way, an extended member of the development team, where your input—taken in aggregate along with your mighty brothers and sisters—can help shape the game. How will we get your feedback? Well, for example:

    SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate—things like that.

    POLLS: From time to time, the team will ask the community to choose between ideas or characters they’ve come up with. For example, the first poll planned is to choose between several designs to pick the look for Beck’s trusted partner, Call. (That’s right: Beck & Call.)

    CONTESTS: Later on in production, the team will hold a contest within the Mighty community to design an enemy! Come up with your coolest or craziest design and a fun way to sell the team and your fellow community members on it, and who knows?

    AND ??? These are just a few of the ideas the team has already that all backers will have access to. (At higher pledge levels, more involved but necessarily-limited interactions like beta access and more are likewise possible.)

    What form will all the final fan interactions take? Hey, you tell us! We can’t promise we can do anything you ask for, of course, but we can promise to always be asking, and more importantly, always be listening. That’s what this project is all about! :D

    We’re proud to announce we’re working with Humble Bundle for digital reward fulfillment and Fangamer for physical items! These guys have built a name doing exactly this kind of thing—we trust them, and so can you. Now, on with the rewards!

    Check the Kickstarter Page for detailed info on the rewards!

    If we can make our initial Kickstarter funding goal and nothing more, you can rest assured we are going to deliver a complete and fully satisfying game experience. But given the choice and the necessary funds to make it happen, we have a whole bunch of “really nice-to-have” ideas for additional content, features, and platforms (!) that would be extra icing on our already delicious “need-to-have” cake! Of course part of any extra money will go toward making up the budget of the game itself, but if the following funding numbers are reached, we're also excited to offer:


  2. #632182013-09-03 07:09:06 *DarkChaplain said:

    $1,207,579 pledged of $900,000 goal

    $1,200,000: Two More Stages: REACHED!

    Our initial goal sets the table with six main stages and bosses, plus a final stage leading to the ultimate showdown—but now we can invite Mighty Nos. 7 and 8 to the party, each complete with their own, unique stage!

    28 Days to go!

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  3. #632442013-09-03 15:28:39DarkChaplain said:

    FUNDED! ...and Then Some!

    To all our Mighty Backers (Beckers?) and fans and supporters--

    You have spoken. You have spoken with your pledges and emails and comments and tweets and videos and fan art every way possible, you have spoken, and your message -- not just to us, but to the entire gaming community -- is crystal-clear: This style of classic Japanese action-game isn't dead; it just needs a fresh perspective! It needs to transform like our hero, Beck, into something both familiar -and- completely new.

    Not only did you pass our initial goal -- in less than 40 hours, on a holiday weekend no less! -- but you went ahead and crushed our first stretch goal as well. We now have our game guaranteed funded, and with 8 full stages and 8 full bosses! All this, and we're just getting started...

    One of the things we’re most proud of is the overwhelmingly positive vibe we all share in this mission. There are no losers in our success here, and no bad guys to rail against. We all know that none of the amazing stories and fond memories you've all been sharing would've ever been possible without the games that came before us, the developers who created them, and the companies who promoted and sold and spread them throughout the world. Yes, we are aiming to revive and reinvent this genre, but we do so with the deepest humility and all due respect to those who came before us, or in many cases worked alongside us -- our ex-coworkers and ex-employers, for example; whatever success we achieve here is ultimately a validation of their efforts. So we salute them -- as we do all of you -- Beck-style, with two fingers! (`_´)ゞ

    So yes, this is a huge victory for ALL of YOU, and it’s only due to ALL of YOU! But rest assured, on our end, we know our work is just getting started; we still have plenty of feedback to solicit and comb through, plenty of key stretch goals we all want to see happen, plenty of updates to write, proposals to consider, podcasts to record -- everything and anything we can do to try and reach as many fans, old and new, as we possibly can, and to hit as many stretch goals as we possibly can, to make Mighty No. 9 the best game that we possibly can. Plus we’re now past our first couple days (when Kickstarter momentum typically dies down), but at the same time entering our first real week after the holiday, when a lot of fans that still haven't heard about us will finally be easing back into their routine at home and work, checking Facebook, Twitter, reddit, YouTube, NeoGAF, or any of their other favorite sites and message boards again: we need to reach as many of them as we can!

    It's going to be a lot of work -- so much work that there's no way we could possibly do it alone. But that's the beauty of Kickstarter: we're not alone. You all have proven that in just 40 short hours. As a great man once said, "We love you guys. So much love. We know it's not all about us, but about you, the fans, and what you want to say and do with your money and choose to do and make things happen for yourselves."

    And with that, we leave you with another piece of inspirational fan art that we think says it all, this time from the amazing Kevin Bolk:

    Congratulations -- and our sincerest thanks again to each and every one of you.

    -The Mighty No. 9 Team

    P.S. -- Look for our weekly "Communi-Tuesday" update coming later this evening, highlighting some of the amazing fan art popping up already, as well as a FAQ update based on your most common questions, and some new reward tier ideas we're going to be considering based on your early feedback. Until then! (`_´)ゞ

  4. #641872013-10-02 00:25:45DarkChaplain said:


    ALL stretch goals reached!

    People may pick between PC, PS3, Xbox 360, Wii U, PS4, Xbox One, PSVita or 3DS for their digital download! Coop is in! Call stage is in! ALL IN!

  5. #642032013-10-02 17:41:43 *Warlock said:

    I was like, damn 8 hours left to get to 4 million, when they were at around 3.7million. That was very impressive. I wanted that race mode!