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  1. Warhammer Online Ends Its Run

    #637332013-09-19 12:49:20Trev said:

    In a letter to subscribers today, Warhammer Online: Age of Reckoning developer Mythic announced the game's closure, effective December 18th, 2013.

    "Unfortunately, as with all licensing deals they do eventually come to an end," the letter to subscribers reads, indicating it would disable auto-renew on accounts and discontinue the sale of three month game time codes, in anticipation of the closure. "We here at Mythic have built an amazing relationship working with [Warhammer IP owner] Games Workshop... We thank you again for your dedication and support over the last five years."

    Mythic closed its previous Warhammer MMO, Wrath of Heroes, in March of this year.

    "Warhammer despite its flaws was a valiant effort into the MMO space," said producer Carrie Gouskos in a company blog post timed in conjunction with today's announcement. "Some of the most talented people in gaming made Warhammer possible. They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe."

  2. #637362013-09-19 13:45:47 *Kirn said:

    Do we even have any WHO players here? As far as I know we don't really have competitive MMO prayers on CL, with exception of the cancer that is LoL community.

    Still, the news is true. Some of the people I know are quite sad about it, having some very nice memories of the game. But the truth is, WHO was lost in 2009 already. By the middle of 2010 most serious competitive communities had already left. So, while the game was damn good at some point, it's already the past. Well, it does show that only a few MMO games can really make it in the long run.

  3. #637372013-09-19 14:06:27DarkChaplain said:

    As somebody who remembers the "Warhammer Online" that was being worked on and trashed before they made WAR, I tried to like WAR, but couldn't. I do own the Collector's Edition box, including the artbook and graphic novel, but the game itself was a lorebreaker and generally mediocre.

  4. #637392013-09-19 14:58:51Kirn said:

    Noone should really give a fuck if MMo is made according to lore or not. Or even if it's in some setting or other. The only thing that matters is if there were good fights there, if the end-game content was challenging. And in terms of PvP WHO had the greatest content at the time. Epic realm battles, solid battlegrounds... a lot of well-known guilds started out there.

    The problem is, game devs pretty much fucked it all up, not addressing problems with balance, with found bugs, not adding relevant content, not reading users' feedback... They themselves killed one of great MMOs. And, as I said, it all went down back in 2009 already. As someone on main Russian MMO forum already said - this was the longest funeral in history.

  5. #637402013-09-19 16:08:59DarkChaplain said:

    Personally, I despise World of Warcraft for its treatment of the Warcraft lore, and I hated how WAR treated Warhammer. It took up a valuable license but then did not deliver anything close to what the franchise ever was about, and a lot of character classes were only recognizable by name, not role or skillsets. I think they even fucked up the gender-exclusive roles.

    They fed off a popular IP. If they hadn't gotten a hold of it, the game would have died years ago. EA probably wouldn't even have bothered grabbing it, and keeping it up. Hell, they're STILL selling subs for it on Origin, for ridiculous prices...

  6. #637442013-09-19 20:24:55Trev said:

    I'd say the high mark for WoW was Wrath, and Mists of Pandaria was when they jumped the shark. And it's sad how predictably MMO creators ruin their games, but it's inevitable.

    WoW took some pretty serious liberties with the lore in the name of balance in Wrath (tauren druids? really?) but those had a valid gameplay reason and were tolerable. Cataclysm had a lot of potential but Deathwing just wasn't all that interesting. Now Garrosh taking over the Horde and Jaina going fucking crazy, though, that was too far.