Hello, and welcome to this thread. Here, let's talk about anime, animation and sakuga.
You might be wondering, "What is sakuga?"
Is it an anime(title)? No.
Is it a character? No.
...a philosophy, theorem? No and No
Ocomon tell me already! Okay...
Sakuga or (作画) is translated as "drawing", "illustrations". But when we talk about anime sakuga, it is usually a scene or an episode of an anime...or just plain Animation.
So what's special about them?
Well you see, in a production of an anime, series or movie, they tend to like go with a cheaper and a bit snappy, unlike Disney etc which is almost always fluid. This is because they, well, like to save money. An example of this budget cutting would be, the most common one: A still face while talking.
But then, how does anime actually overcome this kind of problem? Surely you won't watch something with so static animation with like paper cut-outs moving around...
(I'll try find some examples when I get around)
So here comes sakuga. As I've said before it is a scene or an episode of an anime, which is, as you have probably guessed, done well. Sakuga are usually important scenes that needs to be emphasized, like fight scenes, this-is-where-you-cry scenes, high speed chase scenes explosion scenes, and many more. Now, how is it done well? Sakuga has 2 types
A genga or key animation and douga or in-between animation.
Let's talk about Key animations!
Or genga. Key animations are made by key animators who, well, draw the key frames. (Hahaha) Key frames are frames that indicate a starting position to an ending
position movement. I'll point it out here that more key frames is equal to a more precise movement (vectors) directions. Like it's more precise if a smoke goes up down forward down down disappear, than up forward up forward up forward down forward, whatever you probably get it. And a good key animation has good placement of key frames. That's a summary of it.
Let's talk about In-between animations!
Or douga. These are pretty simple to explain not, it's simply the frames that connect the genga. In simple terms, it smoothens the key frame transitions. Plenty of times, these are outsourced. like some are Chinese, Koreans and more. They are usually called "in-betweeners".
Whew, done with that. Back to the question: How is it done well?
Usually a sakuga scene is done by ONLY ONE key animator (sometimes even the in-between) ehem Mitsuo Iso, ehem and some team who does the in-betweens. That's how.
This system of Japanese animation has been like this for years and many stuff that happened that many styles have been developed and is still developing (inb56thousand that's bs). And this also made individual animators to specialize on something. Like you know, drawing, some are realist some cartoony etc.
So now you know what sakuga is. I'd like to discuss styles next but I'm pretty tired.
If you have questions just ask I'll try answering it if I know, if I don't I'll tell ya. I'll try not feed misinfo's by giving baseless assumptions. If I said something wrong please point it out immediately.
Maybe next time I'll talk about some Kanada-Imaishi. Or try some more in-depth sakuga stuff I guess. Feel free to fill in for some guys who know, it saves time.
We have booru... Booru Link I think it's SFW, just search your title there or key animator.
I can't find a good Motoko vs Spider Tank(GitS) done by Iso so here's a YT video of something else, but it's here, some of it.: