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Final Fantasy XIV: A Realm Reborn | Future Status

  1. #449102012-12-17 19:17:57DarkChaplain said:

    Now it is indeed WoW with different aesthetics. I haven't found a single thing that would set it apart from WoW-clones, apart from a few stylistic choices.

    Also this here makes me feel uneasy:


  2. #454152012-12-26 16:43:20Settsuo-kun said:

    @DarkChaplain I'm actually a bit worried myself at this point. The game looks solid, but even I can see it's starting to struggle to find it's own identity. It's Alpha though, so most of it is barebones. The beta's starting soon so I'm hoping they'll really expand upon the mechanics. They are bringing a good number of promised features to the beta as well, so that's something to look forward too as well.


    For the, Beta, I'm actually focused on Phase 4, even though I most likely will be participating in the earlier phases as well. Phase 4 is what decides this games fate. Most of the features will be implemented and PS3 testers will really begin to see the product. The only thing I'm concerned about is will Cross Platform Play be implemented during the beta. I can see stress-testing and assume it might be, but it's still too vague for a definite yes.It'll be nice to have this option and see how that work out for it.

  3. #454162012-12-26 16:52:13DarkChaplain said:

    It is pure WoW with a shinier interface and different aesthetical choices. There was literally nothing that you couldn't get in free to play WoW-style MMOs as well.

    The thing is, the combat system is "right-click and wait for attacks, throw in some ability here and there", the questing is the same old junk, the customization choices are barely existent and the overall performance of the game is appalling. 20fps on auto-detected settings is laughable for an MMO.

    Also, nothing on that roadmap is actually gonna bring much new to the table. Its mostly rebalancing and bugfixes. The Alpha is pretty much representative of how its gonna be already, the only stuff that's gonna change a bit at this point would be some numbers.

  4. #511302013-03-22 21:10:20 *Xyopq said:

    Hey, @Settsuo-kun Which server will you be on (I'm in :P)?

    I'm more looking forward to the PS3 version, since my laptop tends to die when I play games (and I can't seem to figure out the problem/s), but I'll definitly have a crack at it in the morning when phase 1 goes live.

  5. #512332013-03-24 16:56:36 *Settsuo-kun said:

    @Xyopq I've got a character in Malboro, but haven't had time to really do anything besides log on and chat with a few friends lately.

    Same here with the PS3 version, my laptop can run it fine, but it crashes too much when I actually want to play. So I'm just waiting it out until the beta drops on PS3, which I can see happening around May or June.

    @DarkChaplain this is extremely late I know, but you're completely wrong on one thing.

    The Alpha is pretty much representative of how its gonna be already, the only stuff that's gonna change a bit at this point would be some numbers.

    I'm positive the Alpha is barely scratching the surface on what FFXIV is bringing to the table. It's barebones plain and simple. There's content and features not yet available that can really make a difference in the overall experience. So saying Alpha is what its going to end up as is laughable.

    The thing is, the combat system is "right-click and wait for attacks, throw in some ability here and there"

    Truth, but what other formula will fit. It's simple and accessible. Also if it's properly established it can prove to be a dynamic formula as well if you can account in chaining motions between basic attacks and abilities between party members.

    This shows it appropriately. Simple motions with a dynamic element in them (note dynamic =/= complex in this sense but it shows)

    the questing is the same old junk

    Can't argue here, but that can be said for 90% of MMOs on the market.

    the customization choices are barely existent

    Again can't argue, because this was the same thought I had initially. Still I can see that changing once the game releases and all options become readily available (Character Creation/Equipment wise).

    and the overall performance of the game is appalling. 20fps on auto-detected settings is laughable for an MMO.


    It is pure WoW with a shinier interface and different aesthetical choices. There was literally nothing that you couldn't get in free to play WoW-style MMOs as well.

    I agree, but also strongly say, Nuh-ughhh, in opposition. Its the Final Fantasy Fans MMO, so it does have one thing others don't have and that is "a long nostalgic history". Its strong and has a lot of pull in this game I mean...

          http://rss.finalfantasyxiv.com/jp/blog/jp/JP20130315_3.jpg MAGITECK ARMOR. FINAL FANTASY VI CERTIFIED! You have gotta love it.

    OH YEA ALMOST FORGOT TO MENTION...(I'm really yelling at you guys.)

    Since phase 4 of the beta is open and anyone who is thinking of playing this game should try to start then (if they aren't trying it out in earlier phases) we should definitely all get together and play. Some talk about a CL guild happened on earlier pages, so this might be a good chance to start thinking about it.

    • No payments are necessary (for the individual thinking they have to pay for the game to get into the beta... someones thinking that I know it).

    • Should drop around mid/late summer, so if you aren't doing much drop in and come play.

    • Available for PS3/PC (don't know if cross-platform play is enabled for phase 4, but i'm pretty sure it should be). If it is though, we can get more people on board.


                            Consider it.
  6. #512362013-03-24 18:05:37Xyopq said:

    I'm on the Cactuar server, but I've just had a new Internet connection installed and have been warned that it will be horrible for the 1st 10 days :-\

    Other than that, I'm very much enjoying it as my 1st non-f2p mmo.

    I'm totally up for forming some sort of guild, and with several of us in the beta, I'll assume we'll be able to hit the ground running when the full game is released.

  7. #521392013-04-04 14:50:38Nagara said:
    I'm just here to remind everyone about the NDA Agreement :)

    Well, I, for one, am in high hopes for this game, no matter what other people say. What matters most, in my opinion, is whether you yourself like it or not.

    So far, I like it, since I have deep-connections with XIV, be it bias, I don't care, that's just how it is in my case.

    However, It doesn't mean that XIV is fine as it is, It definitely needs tons of improvements and in this case, constructive feedbacks are neccessary. Why do I care ? because XIV needs Payments to run, and I want to play XIV for as long as I can :p

    (I'm just as worried as anyone who loves XIV and wants it to succeed)

    The Dragon Tiamat seemed really cool. If you know what I mean.
  8. #562842013-05-24 18:40:49 *Settsuo-kun said:

    Final Fantasy XIV: A Realm Reborn

                            August 27, 2013

    Tour of Eorzea Part 2

                           Pre-Order Bonuses




    • Gain access to FFXIV: A Realm Reborn before the official launch of service!
    • Cait Sith Doll Minion
    • Mog Cap

    Collector's Editon


    • PlayStation 3 (Package*) $79.99
    • Windows (Package) $69.99
    • Windows (Digital Download) $49.99

                      Collector's Edition Contents


    A Collector's Edition exclusive box featuring an illustration by famed FINAL FANTASY artist Yoshitaka Amano.


    This art book features a host of artwork made for the development of FINAL FANTASY XIV: A Realm Reborn by Art Director Akihiko Yoshida and his team of artists.


    Witness the dawn of the Seventh Umbral Era that brought destruction to the realm of Eorzea... This special video offers a deeper understanding of the world of A Realm Reborn by showcasing the journey that the "Warriors of Light" embarked upon as they headed towards the Seventh Umbral Era.


    This Collector's Edition exclusive soundtrack features beautiful music from the cities and fields of Limsa Lominsa, Ul'dah and Gridania where many adventurers are sure to spend their time.


    Five art cards featuring stunning, highly detailed CG art brought to life by Square Enix Visual Works.


    Rest easy knowing that your Square Enix account is secure with a uniquely designed security token.

    In-game Items


    Helm of Light | Coeurl Mount | Behemoth Barding | Baby Behemoth Minion

    Helm of Light

    The design of this headgear is based on the helmet worn by the Warrior of Light from FINAL FANTASY I and can be equipped by all classes at level one.

    Coeurl Mount

    Adventurers will be able to ride a variety of mounts for transportation in A Realm Reborn - including chocobos, Magitek armor and more! With this bonus, you'll be able to hop aboard a coeurl and chase down your foes! * Players must first reach level 20 to obtain a chocobo before they can outfit it with barding.

    Behemoth Barding

    In A Realm Reborn, adventurers will be able to do battle against the ferocious enemies of Eorzea alongside their personal chocobo, as well as equip their trusted companions with unique armor! The Collector's Edition includes special Behemoth-themed armor that you can outfit your chocobo with!

    • Players will be able to ride mounts once they have reached level 20 and have obtained a chocobo.

    Baby Behemoth Minion

    Adventurers can often be found with their own personal minion by their side as they tame the wilds of Eorzea. The Collector's Edition comes with a baby behemoth minion.

    • Minions are vanity pets that do not have any affect on a player's stats.

  9. #566892013-05-30 13:59:08 *Settsuo-kun said:

    FINAL FANTASY XIV Letter from the Producer LIVE Part VII


    Q1: Will Phase 3 of the Beta Test only be conducted on the weekends?

    A1: For a while it will be only on the weekends, but for the latter half of Beta Test Phase 3 we will have tests that last longer.

    Q2: If a housing area becomes full, will it automatically create a new instance? Or is that something you will have to do manually?

    A2: In order to use the server space efficiently, we will monitor the situation and add instances through updates when necessary.

    Q3: Is it possible to have a storefront with a counter in your housing area?

    A3: Yes, this is possible. We will continue to add objects and I believe it will be possible to have a store-like setup by using retainers and such.

    Q4: Will the houses have balconies?

    A4: It will differ depending on the type of house. While some will have balconies, others won’t.

    Q5: What happens if there is a critical bug found during Beta Test phase 3 or 4 and it cannot be fixed in time for release? What kind of countermeasures are you considering?

    A5: If it came to this, I believe it would be difficult to release the game in that state, but the entire development team is working hard to ensure that this does not happen.

    Q6: Will we be able to carry over our friend list/linkshell from 1.0?

    A6: As far as the linkshell goes, you will generally be able to carry it over. However, if the linkshell leader chooses to go to a different World with the World Transfer, the linkshell will be disbanded. On the other hand, the friend list in 1.0 was more of a bookmark than a friend list. In ARR, the features of the friend list have changed. Unlike 1.0, the other player will have to accept the friend invite. When you first start ARR, a mass friend invite will be sent to the players on your friend list and if the other player accepts the invite, they will be added to your friend list.

    Q7: Show us the duty finder!

    A7: The dungeons that you can participate in using the Duty Finder will be added to the Duty Finder list after you have completed the quest. Also, when participating in dungeons that are lower level than you character, level sync will be applied and it will be possible to participate at the appropriate level. You'll also be able to modify things such as language settings.

    Q8: When will the new Lodestone launch?

    A8: We are planning to open it during Beta Test phase 3 or perhaps between phase 3 and 4, and are currently making final checks.

    Q9: Will be able to specify multiple jobs on the duty finder?

    A9: No, you will not.

    Q10: Will we be required to use jump to complete content?

    A10: Generally no, but there may be some battle content where jumping will offer an advantage.

    Q11: In regards to retainer sharing, for example, if you have one account with three characters on the same world, will we be sharing 2 retainers between 3 characters or have 6 retainers?

    A11: While their inventory will be empty, the retainers will be shared.

    Q12: I would like to know about the World names that will be ready at launch and also which of those Worlds will be prepared for legacy/new players.

    A12: The Worlds used in version 1.0 (a.k.a Legacy Worlds) will remain as is. Also, those Worlds will have the "Legacy" tag at the end of the World name. As far as Worlds for new players, it will be announced via the Developers' Blog so please stay tuned!

    Q13: Besides regular crafting recipes, will there be special recipes that you can obtain as rewards from battle, quests, or achievements?

    A13: While they will not be available at launch, we plan on looking into this for the future.

    Q14: Do you plan on distributing new "heat-resistant gear"?

    A14: Yes, we do!

    Q15: Please show us an in-game footage of companions in battle.

    A15: The companions will have "stances" and will act according to what stance they are in. There will stances that will prioritize attacks and stances that will prioritize healing. On top of the stances, there will be a skill tree system where you will be able to teach the companion new abilities by spending points. Companions will be available from phase 3 of the Beta Test.

    Q16: You called your companion with some Gyashl Greens; are these consumable items?

    A16: Yes, it's a consumable item.

    Q17: Will arcanists be able to summon both the companion and carbuncle at the same time?

    A17: Yes, they can.

    Q18: Could you show us some new hairstyles that will be implemented?

    A18: As for the barber shop, we plan to implement it in patch 2.1 (referred to as patch 2.1 among the development team). In addition to the barber shop, there will be additional hairstyles implemented as well!

    Q19: So about that scholar rumor...?

    A19: Scholar will be implemented at the start of service as a job! Look for details on scholar at E3!

    Q20: Is there any new information on musketeer?

    A20: Nope!

    Q21: Do you have any plans to add another healer besides the white mage?

    A21: You might see a new class/job that can heal in the future.

    Q22: Show us monk in action!

    A22: We have a special surprise for you after the stream is done, so please be sure to check it out!

    Q23: Regarding the materia system in ARR, will it be possible to meld materia to equipment regardless of your class?

    A23: The class that can meld the materia is the class that can repair the item you would like to add materia to.

    Q24: Will we be able to equip different types of weapons in the future?

    A24: Hmmm. While I don’t want to say no, I personally think it’s better to just add new classes/jobs instead.

    Q25: Will you be implementing weapons that attack multiple times?

    A25: We are not thinking about introducing multi-hit weapons, but we are thinking to introduce this via abilities and skills.

    Q26: Regarding the vanity slot, when will it be implemented and how much freedom will we have?

    A26: We are currently to implemented in patch 2.2 (second major patch). As far as the freedom goes, as we stated during the previous live letter, black mages will not be able to equip heavy armor, etc.

    Q27: Will equipment dyeing only be possible for the main color? Or will it be possible to dye the accent colors as well?

    A27: The portions that can be dyed are pre-set, but depending on the item it will be different.

    Q28: Will the "haste" spell be implemented? If not, are there effects similar to haste?

    A28: There are abilities that will increase your speed. Additionally, there are equipment that will decrease the global cooldown.

    Q29: Do you have any plans to implement elemental weaknesses/resistances? Also, please tell us why you eliminated these.

    A29: There was already a lengthy response about this on the Beta forum, but to give you an example, if you are fighting Ifrit and his weakness is water, then classes and jobs that are proficient in fire would be excluded from participating. Since we want to make participating in content easy with the Duty Finder, we felt that this wasn't good and decided to get rid of it.

    Q30: Could you show us an in-game footage of the Armoury Chest?

    A30: In ARR, you have the ability to change into different classes/jobs on a single character. Due to this, players often have to carry a large amount of equipment in their inventory. During the previous Beta Tests, we received numerous feedback about the usability of the gear set. We discussed the matter internally and we believe this is the best way to satisfy everyone’s needs.

    All equipment will be stored in your Armoury Chest and you will be able to store up to 25 items per slot. In addition, you will be able to equip and repair by clicking on the item. As for the gear set, you will be able to select any item within the Armoury Chest and therefore will no longer need to prepare multiple items of the same type if the item is equipped by multiple classes/jobs.

    Q31: Will there be multiple parts to target on huge monsters?

    A31: We are planning to add this to Behemoth, but for the general FATEs we do not plan on having this type of system.

    Q32: Do you have any countermeasure in mind for free company leaders who leave without notice?

    A32: We will have countermeasures, such as passing the authority to the sub-leader, so please don't worry.

    Q33: Will there be any changes or adjustments to the fighting and running animations for each race and gender?

    A33: The running animations will be different. There is a concern that it would take too long to implement everything if we were to make every class and job animation different, so we are thinking to show each race's individuality via emotes and such.

    Q34: You previously stated that there's a limit to how many times you will be able to "NEED" on a dropped item. Will it be counted even if you don’t win the roll?

    A34: While there won't be any limit to how many times you will be able to NEED on an item, we do have plans to implement a restriction of some kind.

    Q35: What kind of ability will limit breaks be? Please tell us about the area of attack and requirements to use it.

    A35: In regards to the area of attack, you will use it by placing something known as a ground target. We will be announcing the different type of limit breaks at E3, so please look forward to it!

    Q36: When the limit break gauge is full, will we receive any recommendation on what class/job to activate with?

    A36: Since that will be one of the exciting parts of battle, there are no plans to add a feature of that nature.

    Q37: Will you continue to have Letter from the Producer LIVE after the game is launched?

    A37: We would like to continue these as we enjoy holding them very much!

    Q38: Please tell us about each job’s unique features, such as dragoons specialities for physical attack and the difference between the two tanks, paladin and warrior.

    A38: Dragoon is your standard damage dealer. However, by attacking from behind or the from the side of your enemy you will get bonuses and buffs. These bonuses can stack and enhance your damage. Also, when you talk about dragoon of course they have jump, and in ARR we will have a variety of different jumps. You can use jump to get close, leg sweep to stun, and then run behind them and attack with a multitude of abilities.

    In regards to monk which was shown on the stream, using a single weapon skill will determine a “form” which will determine the next weapon skill you can use. Additionally, you will be able to link forms together. Depending on the form you can receive a haste effect which will reduce your global cooldown, so by linking a bunch of forms it will really open up possibilities.

    With that said, each damage dealer has their own special characteristics, just as classes/jobs and paladin/warrior have their special differences.

    Q39: What’s the start date of phase 3?

    A39: I would like to apologize to those who thought that phase 3 will start tomorrow. Unfortunately, there's scheduled building maintenance that will occur on June 1st to June 2nd.

    As for the start date, the current plan is June 14th, unless we encounter a critical bug!

    Letter from the Producer LIVE Part VII Q&A Updates

  10. #567102013-05-30 18:31:21hellstorm901 said:

    MMORPG's really do have difficulty finding their own identities, Guild Wars 2 a least tried something new such as with the weapons and instances but every other game seems the same.

    This game at least seems to have graphics going for it as I've rarely seen anything as beautiful as I've seen in some of these screenshots.

    In my honest opinion the only MMORPG I've ever totally loved was Star Wars Galaxies. We need another company to base their game on the gameplay system of that (Before the shitty update of course) when you had a job for everything in the game and the economy and world was completely player driven. Everything from Clothes and Guns to Food and Houses were all produced by a player.

    Far from challenging a company to make "The new WoW" I'd challenge them to make the new SWG.

  11. #591332013-06-14 12:01:12Xyopq said:

    Just started a character on the ps3. On the Moogle server, busy over this weekend, but should be able to play now and then hopefully. Also, characters made here carry over to the full game don't they?

    Spent about half an hour trying to think of a name for my character and am still not sure of it :-\

  12. #591372013-06-14 13:20:43DarkChaplain said:

    Again, how's the PC performance at this point? I haven't even bothered with my latest Beta invitations anymore due to the dreadful framerate and latency....

  13. #591752013-06-14 17:59:21DarkChaplain said:

    Alright, I downloaded the client... again. I like that they now have a proper options menu, that you can decide between button prompt styles (Xbox vs PS style) and that they ask you if you'd like to calibrate your controls first thing after launch.

    However, there isn't all that much new in the character creation from what I've seen, pretty much the same as it was in... beta before the failed launch of the original. So that's a disappointment for me right now.

    Still unsure about my class, though. I kinda wanna try a lancer, but the Archer looks simply nicer with my character. But then again, I played both in the last phases already, so meh.

  14. #593272013-06-16 00:56:22DarkChaplain said:

    Please don't tell me I'm the only one playing it this weekend...

    Gamepad controls are pleasant, best out of any MMO with official gamepad support I've played on PC yet.


  15. #593752013-06-16 15:07:28Oppaaai said:

    I'm playing the ps3 beta this weekend to. Love the controls. Sadly it went down just the moment I tried to start it again after some time when I took the ps3 to my hometown, so yeah will continue when it goes online again.

    ~But my character is cute like hell!

  16. #593812013-06-16 17:39:28Xyopq said:

    I could only play it for a few hours on Friday. But will hopefully be able to play a lot more next weekend. Did you start on Moogle server?

  17. #604542013-07-06 19:13:40Xyopq said:

    @Noodle Just saw someone called Noodle Aldente. You perhaps? Otherwise: HOW DARE THOSE FILTHY SCOUNDRELS STEAL THE PRIZED NAME OF NOODLE!!

  18. #604922013-07-07 09:12:23Xyopq said:

    Anyone still playing? Just got my Marauder to level 15. I've taken up Smithing and got that to level 10, but need a truck load of fire shards to continue. Unfortunately, there is no mining guild in Limsa Lominsa so gonna have to put that on pause for the time being.