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Bavalt joined on Apr 27th, 2010, since that has made 40 posts that are still accessible today, 0 of which are threads. Helping shape the community, Bavalt has given 41 upvotes, and was last online on Mar 29th, 2017.
So, uh, making RPG characters is actually kind of a hobby of mine. I've got a handful of them done up for a variety of systems, with varying degrees of backstory detail (leaving that open makes it easier to adapt them to the campaign after all). I chose this one in particular because 5E is quite simplistic in terms of character creation compared to most, and because Wizard is the class that I feel represents me best. Ability scores are generated using the default point-buy method.
Forest Gnome Wizard/Rogue Background: Guild Artisan
STR 8 DEX 14 CON 14 INT 17 WIS 10 CHA 12
Proficiencies: Wizard weapons, (Light Armor), (Rogue Weapons), Alchemist's Lab, (Thieves' Tools)
Skills: Insight, Persuasion, Arcana, Investigation, (Perception)
Saving Throws: Intelligence, Wisdom
Languages: Common, Gnomish, Draconic, (Thieves' Cant)
Progression: 1st level Wizard, 2nd level Rogue, 3rd-20th level Wizard (Brackets indicate something learned from Rogue multiclass). Expertise Skills from Rogue: Investigation, Perception. Specialty School: Illusion. 5th-level: Feat (Tough). 9th-level: Feat (Linguist). 13th-level: Feat (Observant - ability score point in INT). 17th-level: Feat (Keen Mind). 20th-level: +2 DEX.
This character is meant to be a resourceful kind of caster, the type who tries to have a solution to the miscellaneous obstacles that bar the party's progress in ways the other members might not be well-equipped to deal with. In practice, much like a bard, but operating off of guile and discretion rather than flair. I don't have any roleplaying info done on any of my 5E premades, so this is more of a "character plan" than an actual full-fledged character, but I often have trouble coming up with those details without a world and a party for the character to exist in.
I didn't detail all the class abilities that would be unlocked, because that would make this incredibly long and tedious, but I did lay out any mechanical choices that would have to be made.
Any particular edition, or just pick whichever?
@Kinnear (then Drentii) and I stumbled upon this place while the first season of Durarara!! was airing and it was something of a fan site. We thought the dynamic of the dollars seemed pretty cool, and this was a place that was trying to capture something similar. While he was more active, though, I was mostly a lurker, and I left after a month or two. He managed to convince me to return some time after he'd come back himself, and after managing to come out of my shell a bit more this time, I've since stuck around.
If you say trilateration, I think illuminati.
Only a couple titles I'm very interested in the winter season, which is good, since I have a lot to catch up on from fall and summer. Definitely gonna be continuing Rakugo and Konosuba, though, and Chaos;Child has that telltale 5pb semicolon, so that'll merit a look too. March Comes in Like a Lion being a two-cour is also good news.
One more time, create a hit - it can't be faint, my friends.
The same prof taught basically all of the sci-fi/fantasy stuff in the lit department while I was going to uni, and she was awesome. Most of the courses I did were small, discussion-heavy formats (one of the upsides of focusing on the humanities), and many of the profs were agreeable and liked to make class fun, but this one stood out among the others regardless. She was clearly really into what she was teaching (though again, that wasn't too uncommon - I should mention that I really liked my uni in general), and the material was all stuff that I really liked too, so I guess I respected that she had such a deep, contextualized understanding of those areas of fiction - she was like a higher level of nerd. I ended up signing up for every course that I saw her name on. By the time I was getting to writing my honours essay, she was the department head, so I'm not sure how much she actually teaches anymore.
They don't reverse either direction. Rather, if you turn around, you see things from the reverse perspective because your body is situated differently. If you do a handstand instead of turning normally, for example, you'll see things reversed vertically instead of horizontally, and if you always did it that way (somehow), it would seem to you like mirrors only reversed up and down, and not left and right.
It doesn't take much to get my mind wandering once I lie down, and usually after a while, it hits a free-association sort of state where I'm just thinking about things consecutively and without any context, and that transitions straight into sleep. I sometimes listen to white noise or quiet ASMR videos - faint sensory information can coax my thoughts along.
Usually, when I can't sleep, it's because I've got something in my head that's interesting or (less common) stressful enough to keep my mind from wandering. When that's the case, I'll just stay up longer and engage or distract myself (depending on the thing keeping me up). The worst thing to do is to just stay in bed and try to force yourself, but if you're making an effort to stay awake, fatigue tends to sneak up on you faster than you'd expect.