No badges yet
Call it fate, call it karma.
Kirlyte joined on Feb 14th, 2013, since that has made 46 posts that are still accessible today, 1 of which are threads. Helping shape the community, Kirlyte has given 50 upvotes, and was last online on Oct 17th, 2016.
Kog'Maw is A tier with new BOTRK and MF is easily A tier as one of the strongest solo queue ADCs due to ridiculous early game damage+one of game's strongest ults (10% higher w/r than Twitch is evidence of solo queue strength). I dunno if Trist is S or A but she's really really strong now yeah.
Twitch got smacked with the nerfbat but he's still A.
BT change hurt Cait but she's still S.
Nerfing BT was an effective way to nerf Lucian by the way, he's significantly weaker though obviously still S tier.
Ez is my favorite champ but Riot hates him ;-;
I am an ENTJ, nothing new here. The phrasing of many of the questions in this iteration of the test were downright awful however (The question relating to altruism comes to mind. Altruism's definition/existence is so hotly debated the question is downright unanswerable. Other questions are not nearly specific enough to give a solid answer.)
Despite their obvious limitations the MBTI types are still extremely intriguing. I do not feel it would be accurate to emphasize it as a tool of science/true psychology. The basis in Jung's work makes it very shaky ground in my eyes, and the Forer effect has a strong part to play in the tests. That said, I think it is still of limited use and is very good at isolating what values we idolize, even though we may not necessarily act on them.
The majority of CL scoring an "I" on the first portion is not much of a surprise.
I care about letting people know I don't care.
What are you talking about? New jungle items did nothing except make jungle stronger. The nerf to the health on Ancient Golem was 100% needed because it was so cost efficient it was OP/ridiculous, but even then they gave you plenty to make up for it (While also making the other two items equally viable). Conservation passive is fantastic because now junglers are able to get more than 2 items+boots for the entire game, and is also great for actually SETTING a good tempo. It's incredibly easy to rack up 500g+ with it even with periods of downtime on the stacks. The new pseudo-lifesteal passive is also great, mainly because none of the items ever really solved mana issues (I'm looking at you, Maokai/Nautilus) and this item solves that well, along with giving a lot more health regen than Spirit Stone ever gave. The only way the changes affect you negatively is if you think the Conservation stacks have to be on CD 100% of the time and give up objectives to do it, or never kill a jungle creep past 8 minutes to begin with.
I swear, it's not what it looks like.
"Okay we jump the wall on three."
"OK, on three"
"2-oh wait what"
"You'd call someone out just to make them cry in front of you and humiliate them?"
Whoa there, that's too many assumptions to try and cram into one sentence now.
Don't text them. Either call or do it in person.
son how much weed have you smoked today
also the op is straight c/p'd from the awful website