DarkChaplain joined on May 14th, 2010, since that has made 3620 posts that are still accessible today, 151 of which are threads. Helping shape the community, DarkChaplain has given 6804 upvotes, and was last online on Oct 20th, 2017.
And the craze is rolling!
Jim Sterling has one thing to say about Goat Simulator:
Goat Simulator has become the logical endpoint for all of videogames.
And he is kinda right. This IS Gaming's Ultimate Form
Its ten bucks, and has a lot of pop culture references, as well as general novelty value. I'll probably end up buying it.
Isn't that still a list of close to 30 accounts? :'D
Goat Simulator is a small, broken and stupid game. It was made in a couple of weeks so don’t expect a game in the size and scope of GTA with goats. In fact, you’re better off not expecting anything at all actually. To be completely honest, it would be best if you’d spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat.
Q: bro are u srs
Q: When is the release date?
A: It will be out on Steam April 1st.
Yup. This is a thing.
- Jack's story is the most futuristic I've read so far, and the first which took to space. His setting is interesting, to say the least.
I have also started on the PDF version. I thought I'd do something more interesting this time, and use Adobe InDesign for that, rather than using shitty export. As a result, the PDF version this time should be a lot shinier, though I have to iron out some kinks with the software first.
However, .epub or .mobi formats will stay the recommended way to read the anthology.
To make the wait a bit more enjoyable, I'll offer some notes more:
- I have read through Ecstasy's story, Posterium, Rinneko's Transposition and Ucui's Artificial Heart. I enjoyed all of them.
- Ecstasy's story offers a lot of room for expansion, and the setting has a lot of promise. I've already encouraged her to keep writing if she feels tempted to explore it more.
- Rinneko's story is a lot more self-contained and dives into a more personal theme, combining it with a post-modern future vision of our world. Outside of very minor mistakes, her prose was damn solid.
- Ucui's story was the saddest of the bunch so far. It was very creative and evocative, though there's been a lot of repetition in his prose, especially with how he addressed his characters. For the future, I'd think a bit more variety in wording would beneficial.
- All three stories received minor edits while reading,
Final Fantasy XIV had the best Gamepad control scheme I've encountered in an MMO so far. Really tight and comfortable to sit back with.
So I can definitely see the appeal of playing MMOs on a console, though personally, I'd keep sticking to the PC and my DualShock2
Devolver just commented on an article posted on Destructoid, where Peter Molyneux stance on the "indie fad" was featured.
It clearly shows just how passionate Devolver Digital are, and how Peter Molyneux, father of Dungeon Keeper, Populus, Black & White, Fable and Theme Park as well as the recent Godus, doesn't seem to understand what the Gaming industry has become.
Dear, Peter. I'm writing you from Moscow... (Just kidding.)
The gang here at Devolver wanted to offer our thoughts on last night's Destructoid article inspired by Peter Molyneux's comments to CVG, to say that we respectfully disagree, not so much with Mr. Molyneux's own words based on his experience, but in the interpretation that infers that the current indie game "craze" (which we believe is more of a revolution) won't last and is doomed to repeat the same cycle and mistakes of the previous decades. We definitely understand the confusion (and even disdain) by artists and companies who bought into the 'bigger is better" dream - chasing the perceived money and power having not yet realized or remembered how much more fun it is to be small. To create fun games instead of impressive games.
These tiny teams are making incredibly tight, creative games with tools that anyone can acquire, non-programmers can use and that don't require the hiring of engineering and art departments on a massive scale. The gameplay mechanics... aka the FUN, and even the storytelling of indie games (which are not a genre, by the way) are made by artists who are truly independent and not owned or beholden to some corporate machine that has nothing to do with the art itself. Indies are surpassing the big games on a regular basis, even while 2013 had some of the most awe-inspiring AAA games ever made.
It's not that one is any better than the other, in our opinion... it's just different types of artists working on entirely different types of projects within this world of digital entertainment we call 'games.' But the core difference, and why we disagree with the idea that this is just a fad or cycle that will repeat itself, is that the basic aspiration of these artists is different. Yes, they are experiencing the excitement of money and opportunity thrown at them, but so far they aren't biting, at least for the most part. These artists are creating whatever they want on their own terms, and that is way more valuable to them than selling out or trying to make something massive.
We aren’t trying to speak on behalf of the indie community here, that’s not our goal. But what we’ve observed is that these ladies and gentleman of the indie community aren't making small games with small teams because they are trying to prove themselves so they can grow into bigger teams and projects. They are choosing to do what they do because they love it. They aren't competing in secrecy but rather openly collaborating, lifting one another up and inspiring one another. Gamejams!!! And while many of them are doing incredibly well financially, that's not the point, or certainly not the main point. Which we think is what is quite different than the past, at least to our eye.
So, while we agree that time is a flat circle and all that, assuming that Devolver Digital or any of these new star developers aspire to become a triple-A studio is like assuming that rappers or DJ's (both also fads or "crazes" right?) wish they could be rock bands or orchestras. That Wes Anderson wishes he were Peter Jackson. That Oculus wishes they were Faceb-... nevermind. That Devolver wishes we had an office and a secretary.
The point is that this isn't a fad; these are the fruits of the breaking down of the brick-and-mortar, corporate driven machine via the miracle of digital distribution (thanks, Gabe!) and therefore are easy, global and accessible for the fans to find whatever they want, not what's being fed to them en masse. The Internet happened. Social and mobile gaming happened. These things aren't going away.
The one point of the article we strongly agree with is that this is indeed a Golden Age for games of all sizes, and we are extremely happy for all the artists, publishers and platforms who are finding freedom in getting small and staying small (and privately held). Video games have blazed a trail of innovative technology, impressive digital feats and given us this glorious industry we call home. Here’s to many more years celebrating games big, small and indie.
** This message was not approved by Fork Parker and does not in any way reflect his views on making fat stacks of cash. **
It is possible that I won't make it til tomorrow. I'm currently reading through and editing the second story, with 6 more to go.
I just did some more tweaking on the ebook, and wrote the Editorial (since I've flown over the stories when editing the prototype ebook). The Afterword is scrapped, however, as I don't really see the point, considering there's no Jury involved, and I'd just repeat myself from the Editorial part.
So yeah, I guess the question is whether or not you want me to read the other stories in detail before releasing it tomorrow, or if you're fine with it if I read the rest afterwards and just make sure the book is in order so you can get to read it yourselves.
Considering you've all handed me your edits already, you may feel confident enough without me reading through them first.
Germany pretty much struggles in building up renewable energy sources, and even after Fukushima, where the anti-nuclear demonstrations were at a peak and our government decided to shut down the nuclear plants early, they gave in to lobby and scaremongering of "if we shut them down early, we'll not be able to keep up with our demands, and our industry will go down the drain with poverty on the rise".
Do you really think, hellstorm, that Europe, as fractured as it is on so many things, with its years and years of drawing out decisions on an EU-wide level, and implementing laws, would be able to quickly set up their own power plants within the next five minutes of russia potentially shutting us out or raising the prices significantly? Don't make me laugh. We find so many reasons NOT to invest in cleaner energy that doesn't poison our soils, one of them being the "free market", it WOULD have a devastating effect on Europe. While we may be able to cope in the long term and reorganize our own needs, the short term loss would be significant.
Europe is an inflexible beast. The amount of countries in the Union is too high for anything close to quick solutions. Fuck, especially with recent events involving Greece and co you should have noticed that the EU is not nearly as stable or unified as one might hope.
But then again, I already heard hellstorm's opinions about renewable energy on chat a few weeks ago - "why bother, let's build space colonies instead, mother earth is fucked anyway".