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99th percentile

"Believe me, if I started murdering people, there'd be none of you left" - Charles Manson


http://i.imgur.com/ynAUWpp.jpg Shovel from Hell badge by @OneDollar

Twice moderator, twice retired, five times permanently banned. All posts before 17.11.2012 were deleted by previous administration. Wielder of the Blood-Stained Shovel and the local sick evil fuck. Owner of the CL News, oldfag, terrorist, slayer of admins, veteran lurker and the person who gets things done no matter how many people would die in the process. Approach at your own risk.

Kirn's Gaming Channel

Art by @Shirosuke http://i.imgur.com/yEKdCMy.jpg Art by @TeruShinozaki http://i.imgur.com/YVwhHfV.jpg Art by @Izukio, background and blood by @Kiboune http://i.imgur.com/xkZhBPQ.png Art by @Ecstasy http://i.imgur.com/JZm2Eln.png Arts by @Lieutenant http://i.imgur.com/rhlH9UD.png h4gungt

Kirn joined on May 4th, 2010, since that has made 2073 posts that are still accessible today, 77 of which are threads. Helping shape the community, Kirn has given 2443 upvotes, and was last online on Mar 24th, 2017.

  • In Weekly Super Power Discussion: Electricity

    I am not big fan of comic-style theories, however, it just so happens that this theme is close enough to me. First of all, here's a very good anime example from the show that I personally greatly enjoyed:


    That guy pretty much generates electricity, which gives him good combat power (plus, he can always use non-lethal amount of power). And in addition to that, he also can fuck up stuff like electronic locks, and even fix a broken TV. Which is a bit of a stretch, in my opinion, but hell, why not.

    Now, I play forum DnD games, and other settings and systems too, and I had experience of joining superhero setting game. And, this power is exactly the power I chose - electricity. Now, I figured that shooting lightning from your fingers is cool, but too overpowered. So I settled for just generating electricity with your body, and starting expanding on that.

    First of all, we are assuming that your power cannot hurt you. Cause otherwise it would be damn stupid power. So, my character had resistance to electricity right of the bat, which was gonna be useful in her normal life, as she was studying engineering and was planning to be power lines technician. So there was that already.
    Second of all, electricity obviously offered ways of combat, but also it provided, quite literally, free power. Meaning, no more electricity bills ever - she would just charge her own generators and use however much power she needed for any crazy comic science she was going to partake in. Unlimited power!
    Second of all, even though she could not shoot lightning, her combat gear would obviously include some high-conductive wires, that could be thrown at enemy, and then electric charge would follow. Pretty much that idea I totally stole from how Hei fought in Darker than Black.
    And finally. Even though the game didn't last that long, I had absolutely crazy moment there, and I still have trouble believing that game master actually allowed that to happen. But electricity also means polarity. Flow of the electrical current, you know. And that's the principle behind such awesome thing as rail gun - projectile is placed between 2 oppositely charged metal rods, and that makes it fly out with extreme speed. Simplified explanation, but yeah. So, at some point, when my character had no combat gear on her, she just made a finger gun, using both hands, with a small coin placed between index fingers. And she made that coin shoot out at the enemy drones. Which was absolutely awesome, overpowered and took a slice of skin of her fingers. Good times.

    So yeah, if you really think about it, you can have a lot of fun with electricity.

  • The Colorless News (Issue #14)

    The Colorless News

    (21.03.2017, Issue #14)


    Welcome back, new moderators!

    Staff scene of CL was slowly becoming more and more desolated. One must admit, that Jack received the staff in a pretty rough state, and recent shifts were not improving the situation. With Warlock being absont from public view, and public itself becoming less and less active, it is no wonder that moderators became less involved and less active – after all, there was nothing to be active about.
    Still, with all that there were still attempts at kicking this place into gear. Most notably – Jack himself continued the tradition of CL writing projects, which managed to come to a positive conclusion – even though it did take quite some time. And it seems, there were plans to get more involved people into the staff, to try and make things active again.
    By the time now Moderator applications were announced, staff looked more like a shadow of its former self. What was once (around 7 years ago) overbloated mass of 40+ people slimmed down to 2 administrators and 2 moderators – Gwynn and Numbers. And they had to decide on the pick of new mods, that would rival the size of the current staff. Shortly after closing of applications, Jack said, that he planned to get 3 new moderators. And also, that he got 2 ideal picks among the candidates.
    Well, it is up to him to say what those picks were, but at the end of the day, 3 that were picked were Kinnear, Lieutenant and Mairu. I important to mention, that Kinnear – formerly Drentii – was one of the old batch of moderators, man of style and the one who once introduced the idea of each moderator having a signature ‘weapon’. Lieutenant is also returning moderator, and active organizer of art and musical projects, as well as representative of definite non-US timezone. It is still to be seen how each of the 3 new moderators would act, but this pick looks much better than the results of the previous moderator applications.
    In addition to this, there were some other changes to the staff. Numbers and Neko have officially became listed as CL developers. And Gwynn and Rinneko have been moved to Ranger positions. Generally, and especially considering the previously small size of staff, this is quite a big shuffle, and it will remain to be seen, how well it would work. Things are surely looking up to be more active now, though.

    Well, he’s back.

    One of the former administrators of the site, and, even more formerly, terrorist number 2 of CL, has returned after 2 years of absence. Yes, DakChaplain is back, and, even though he claims only to be back for a brief time, he already made a new gaming thread and have been a big presence on chat.
    Will he really leave after a while? Or is he here to stay, once again, now as a returning user? That is only up to him.


    State of CL project is quite uncertain. Last chorus project, organized by Momi, slowly died without any conclusion after recordings were sent and more than half a year passing without any news. Writing project did manage to get completed, though it took quite a while. At the same time, the beginning of 2017 has been marked with new CL Calendar project, and there is a promise of next CL chess tournament opening up in the Summer.
    CL projects don’t seem to be completely dead, but they sure could see a bit more action. Perhaps, userbase will start something on their own, or perhaps it will be up to new staff to kick things up.

    Issue #14, from 21.03.2017
    Staff: Lurker-reporter, editor, designer – @Kirn
    The Colorless News is the property of Lurkers inc.
    If it is publicly posted - we will use it with your name in it.
    Anonymity of private informants is guaranteed.
    We know where you live.

  • In Which Games Are You Currently Playing?


    This is a quest. Quest based on, or rather inspired by Haruki Murakami’s surreal short stories. Which I have never red, so I have no idea how good this is to the source material, or how good this is even as a tribute. However, one thing is undeniable - this is one of the most weird stories I have ever played through.


    In this game you play as Miss Mizuki - girl in her twenties, who is divorced, on a break from work, and tends to occasionally forget her own name, which retaining pretty damn good memory for trivia facts. She wants to cure herself of this condition. Also, recently she hasn't been able to sleep for something like 17 days, all because every time she tries to sleep, she sees a horrible old midget sailor captain (who is also half-naked and smoking), who never lets her sleep. You are welcome to let your imagination run wild with that description. So, with those 2 minor life problems, she sets out on a day destined to fix at least something.


    Now, let's take a break from this weird image, and talk gameplay. This game is pretty much your 2D drawn quest and it plays how you would expect it to play - nothing out of ordinary. You visit locations, you get items, you combine items, you solve occasional puzzle. Gameplay is simple, it holds well, you don't expect anything new to this formula. And it's good - simplicity ensures stability. Though, I will be honest with you - I did find one game-breaking bug. Thankfully, game allows you to make a lot of saves, so you won't be lost.


    Saying all that, behind simplicity there's also some complexity. First of all, game is almost without logic in the way you use your items. It's plainly evil - the craziest things work and the logical things don't. That's the kind of world we live in there. Additionally, as you unlock new locations while progressing the story, at time progressing the story also changes the old locations, making new people and things and people-things appear. So you will surely revisit old places quite a bit. It takes a bit of getting used to, but it gives decent complexity to the game.


    Main thing of this game remains the... You know, I want to say 'story', but the story is so bizarre, I cannot even describe it properly. I would say that this game shows you absolutely strange world, where weird science and magic exist in what, at first glance, looks like a world not unlike ours. And that what makes it really cool - you hang out in places that make sense, and then something absolutely crazy happens. And it just never stops, there is no single point without some weirdness in it. And, again, I have no idea how true it is to the works that inspired the game, but goddamnit, this was weird and I loved it.

    My own playlist with the playthrough. Game is quite short, actually, which is a bit of a shame. Took me just 7 videos to finish.

  • In CL Update 2017 [New Mods, Old Mods, Development Staff]

    Ah, fucking finally. Lieutenant should have been made mod again way back, during last mod apps. Then again, last mod apps results were just goddamn weird. Congrats to those who got the position. Seeing, how there are 2 people selected who were mods already and, in my opinion, did not fuck up, this is a pretty decent result this time around.


  • In Two Years and Change

    @piggu since I have no paypal account, you can fuck off.

  • In Two Years and Change

    I just realized a funny thing. You are now a returnfag. Classical one, feeling all entitled and shit. That is all.

  • In Which Games Are You Currently Playing?


    I suddenly felt I don't have enough platformers in my life, so I got me this game. It is anime-style puzzle platformer, concentrating more on physics based puzzles than on combat. It is made my Japanese game company, so, you know, it's not even anime styled, it is proper anime game, made by proper Japanese people.


    Story of the game starts simple. In near future, humanity is suddenly attacked by very advanced robots, that, in 3 years, almost wipe out humanity. People are made to live like rats in hiding or become slaves to new robotic overlords. In that world young girl gets severely hurt, but is taken in by a mad scientist and turned into cyborg with the power to fight the machines. After that she sets out to avenge her world and to discover a mystery of a girl she saw just once when she was captured.


    Now, stepping back from the story, let's look at the game play. The whole mechanic of the game is the wrecking ball - a mass of debris covered with nano machines that you can attract and control. It extends your attack, and most enemies require your debris ball to be big enough to smash their shields. Plus, as you go along, you get the ability to turn the wreckage you carry into a sword, cube, javelin of drill - all used to specifically solve the puzzles of the game.
    And there are plenty of puzzles! The game is actually really amazing, because you can smash a lot of platforms and enemies, and the pieces they will turn into would be calculated on individual basis for the purposes of physical interaction. What it means is that you can make any level very messy very quickly. And I managed to cheat my way through a few puzzles just by having random pieces of robots just lying around.
    Mostly, though, puzzles have very clear solutions to them - if you follow the required pattern, things will just get into place. The hard part is to figure out what needs to be done, and use the correct instruments for it.


    In addition to puzzles, there is combat, obviously. Some enemies are being part of the puzzle - you kill them in order, to increase the debris you carry, to be able to kill stronger enemies in the room, some are just there to hinder your progress. And, of course, there are bosses. Technically, there game has only 5 boss battles, 3 of which are repeated through the story, making it 8 boss fights total. The core of each battle is to slowly smash what is provided, turning enemy weapons into your ammo, until you finally can break through the boss shield.


    Since this is anime game, all bosses look like young girls. Actually, I will go and put a major spoiler out there - the only guy character in the game is the mad scientist. All the rest of the cast are female, even if they are in robotic form. Enjoy! But the character design is actually good - bosses look diverse, and each got their own mechanics, which you learn, or you die very quickly. Though, during the game you get experience that you use to get some more health and passive regeneration, and that really helps with survival.


    From the technical point of view - game got all you need. It's relatively hard, puzzles are clever, enemies are varied enough, and it's not overly long. But to add to all that, there is actually a very big storyline there too. During the game you will learn the origin of robots, and will be involved in quite a few existential conversations. I have to say, game is Japanese, and they really did not do well on English translation. I mean, you can understand the phrases, but the wording is often far from good.
    Still, if you manage to look past that, game takes on some heavy themes. There's the questions of identity, the questions of morals, suicide, greater good and/or bad. There's also time travel. Yep. Which, as it often is with time travel, makes the story somewhat illogical at times, but since it's anime style, you kinda let it slide.
    And finally, game at times offers some very disturbing visuals, but hides it well. After you defeat the boss (looking like some girl, let me remind you), you get a picture of her beaten and leaking nano-machines from the holes in her body. Well, imagine if instead of robot you would get a human girl image like that? And the stuff leaking out of her body would have been red? That would have been some heavy imagery, but developers cleverly hid that behind a self-censoring of sorts. Still, you also get some bloody stuff with actual humans, so... for anime game, this one gets pretty dark at times.


    All in all? This is familiar concept, but very well performed. Puzzles are good, story is good if you won't get discouraged by sloppy English. Difficulty is just right to frustrate you at times, but not enough to make you give up and quit. Good game in my book.

    As always - my own gameplay of it for those who prefer watching over playing.

  • In The Red Pill (documentary)

    I really enjoy how the most retarded part of the community is bumping this. Next step would be for them to actually watch the documentary, but yeah, that would be too radical.

  • In Which Games Are You Currently Playing?


    This one is long. And it took me months to finish it. Because I was not playing it alone, I played it with @Lieutenant. We did not have much time for the game, but damn, that was good time. This is a classical RPG, the kind that is long and full of quests you would never even understand, and entirely too much reading. It also has pretty damn good co-op. You can play it with friends over direct connection, and you get to control one of the 2 main characters each.


    The story starts simple. You two are members of the source-hunters order. Source is something like the magic power, but corrupted and twisted, and it is up to you to battle magic users who go mad with that power. Pretty much, you are a fantasy inquisition. And your mission is to go to some remote island, besieged by orcs at the time, to investigate the murder of the local high official. There's a suspicion of foul play, which in this came means he might have been killed by a source magic.
    From there... well, let's just say that the story expands beyond all possible expectations.


    Game system is pretty complicated. As the start you asked to make a character, picking a class... but that doesn't really mean anything. You can be anything you want to be, if you have stats and skills for it. And I can honestly say, that every warrior will need to know at least some magic, just like any mage would need to stick someone in the face with a sword at some point. Though, mages are more versatile. In addition, there's a boatload of items and scrolls to use, and also traits to give some additional bonuses to your character. During the game you will get to 20-21 level, which will turn you from inexperienced adventurer to a death incarnate.


    Game is long. It is, as I said, a classical RPG, which makes for one HUGE grand quest, and a whole load of side-quests. Most of them are pretty elaborate and, at times, very funny. How would you like to help a male cat fuck a mayor's cute female cat by means of finding his fancy collar to woo the lady? Yep, that's how we do... Some of it is very serious, some is very silly, most is both. At times games is goddamn frustrating, though, I can tell you that, and if you missed too much stuff in it... you will get punished at the end by requirement to backtrack. Also, puzzles are pretty hard, and abundant - you really have to read all the things you find to fully realize how everything is working and solved.

    All in all? Damn good game, good for any true RPG fan.

  • The Red Pill (documentary)

    Haven't done this in a while... but this one I found genuinely interesting. At least, in the topic itself.

    Yep. This is a movie made by a feminist girl, who decided to go and actually research them men right movements. And found out they are actually talking some fucking sense. Amazing, right?
    I obviously watched it because a theme like that isn't touched often. I mean, sure, women rights and gay rights and black rights. But noone ever seem to protect your average white Joe, and poor Joe is sad. And he apparently does need some protection too. Well, honestly, the whole theme is a bit far from me, cause here we don't really have much in terms of any rights movements. But it's interesting to see this argument taking from the other side. And the fact that a silly blond feminist girl does the movie gives it more credibility than one would expect.
    I would say, the movie is pretty concentrated. You don't get any funny pictures or funny stories to get you interested. It's the talk about the issues that men seem to suffer about, some feminist rebuttals, videos of meetings and protests, and the videoblog of the girl who shoots the movie. If you aren't interested in the issue itself, you won't be interested in the movie.

    Still, interesting watch. I wonder how many people got offended in some manner after watching it.