"Believe me, if I started murdering people, there'd be none of you left" - Charles Manson
Shovel from Hell badge by @OneDollar
Twice moderator, twice retired, five times permanently banned. All posts before 17.11.2012 were deleted by previous administration. Wielder of the Blood-Stained Shovel and the local sick evil fuck. Owner of the CL News, oldfag, terrorist, slayer of admins, veteran lurker and the person who gets things done no matter how many people would die in the process. Approach at your own risk.
Kirn joined on May 4th, 2010, since that has made 1966 posts that are still accessible today, 75 of which are threads. Helping shape the community, Kirn has given 2333 upvotes, and was last online on Sep 26th, 2016.
The singing was enthusiastic, and mixed smoothly.
Song is very good for its chorus. We all sound almost alright on it. Everyone just had fun, I guess.
I didn't miss how Kirn and Li, as well as Cyth and Evo, were positioned next to each other in the video.
That really wasn't intentional or anything. I just placed people - from left to right - in order they made they recordings. So yeah, we editors were first, next Cyth and so on. And it turned out that way, so yep.
And if you thought it will be a long wait - nope. Here is the video!
Even with deadline extension all it took was from 23.01 till 14.02. That's 23 days. I dare anyone else do chorus on CL faster.
And, of course, special separate thanks to @Lieutenant, who got all submissions, did the mixing, and helped with finishing touches on the video. (She also pretty much proposed that song, so yeah, thanks for that too ))
As it always seems to be the case with my choruses - there's the end message after the music )
@Lieutenant and me singing a very cheesy romantic song for Valentines. Our voices, her mixing.soundcloud.com/leftenant-l/flamme-a-lunettes-english-cover-feat-kirn
So yeah, it's Saturday, deadline came and went, it's now mixing and editing time. Thank you for all the singers who managed to get their parts in time.
In what might be the greatest-ever Valentine’s Day prank, a group of Shanghai singles purchased every odd-numbered seat for a Feb. 14 showing of Beijing Love Story. Their sole purpose: disrupting lovey-dovey dates. “Want to see a movie on Valentine’s Day?” asks a message posted by an organizer. “Sorry, you’ll have to sit separately. Absence makes the heart grow fonder.”
So yeah, apparently, there are some single people who dislike notion of valentines, and it seems, there are a lot of them in China...
Thanks to the one-child policy and preference for sons, there are an estimated 34 million ‘surplus men’ in China — a whole lot of lonely hearts.
...so he even managed to gather a group of rogue singles.
He initially tried to buy all the the tickets in the theater, he told the Shanghai Morning Post, but was turned down. Things came together when he started a campaign on a crowd-funding site and, working with fellow singles, snapped up the requisite seats.
This will probably be no surprise, but I play XCOM 2. I play it on hardest difficulty, like that game should be played. And I love and hate every second of it.
Well, after glorious reboot of the series back in 2012, we all knew that XCOM is a thing again, and is a good thing. So when we got news about part 2, obviously everyone had high expectations. I can tell you right away, those expectations were met.
Spoilers right away: it's 20 years since last game's events, and you lost. You fucked up, and let aliens take Earth. Governments of the world cut a deal with aliens, and now Earth is united under a single ADVENT government, humans mostly live in huge mega-cities, world became more technological, and there are no diseases, but aliens are free to do whatever they want with the planet. And they do.
Obviously, there are resistance cells across the planet, and one of them is led by John Bradford (one of the characters from first game). He gets a team to repair old alien craft and makes a raid on alien facility to secure someone who was captured by aliens and kept in stasis for 20 years. That is you, Commander, and now you have to lead your forces against alien threat again.
Well, that's the story of the game. Actually, I could never really figured the ending of previous XCOM game. It was too deep for me, really, and I guess that was one part of the game I didn't like. So now we have a much clearer story. Commander was taken by aliens and kept alive (you will find out why in the game), and in the meantime aliens totally changed the planet. Very totalitarian. With health benefits and chip implants.
Story is being simple enough, so what about gameplay? If you are familiar with the series, you know it's turn-based tactical squad game with economics. Obviously, the new game is different in some ways, which is what I will talk about.
Main difference is extremely obvious - you aren't sitting in a base and scanning world for UFOs. You are actually in UFO and alien motherfuckers are sitting on earth and scanning for you. But this is actually cool. You own a huge mobile base which you move around the world as you establish contacts with resistance in more and more planet regions.
Ocasionaly enemy UFOs can hunt you, and once in a while (very regularly) there will be missions available. The thing I love the most is that regions don't have "attitude" scale anymore. In previous games you had to chose at time which region to help, while attitude of others towards you would slip down. Here you also have some picks, but those are much easier to take. Also, you can lose a region here if you won't accept some important mission, but I believe, you can take it back (red that somewhere, never missed a region-losing mission yet myself).
Things aren't easy, however. Aliens got something called Avatar Project, and it counts down progress as you try to fight. ADVENT forces are building bases that make progress go faster, and you in turn must destroy those to set it back. It's a real tug-of-war, and the thing that will absolutely press you into developing certain rooms in your base first.
Rooms are built a lot like in previous game. Your UFO starts very messy, and you got a lot of places to clean up. Though, now it doesn't cost any money - instead, you actually salvage valuable alien supplies while doing it. You also need a lot of engineers to clean up stuff and later run the rums to improve their qualities. Also you obviously need scientists to run research. And just so you know - you start with 0 of each, and can get then through missions or recruitment.
And I do mean "through missions". You aren't just awarded a person when you kill some aliens - you have to infiltrate alien building, actually rescue a person and take them to evac zone. Or, you may have to capture some alien-loving human. In that case you hit that one in the head and carry to evac. And yeah, you also can carry to evac your wounded squad-mates. And a lot of missions start with you being concealed, so you get a drop on your fist met group of enemies.
As always, squad is what represents you on the battlefield, and you can have a lot of fun with that. You probably know of people customizing their squads up to people's names and color of their weapons. Hell, you can even name your weapon. Well, I am not much for customization, but some of it is very useful in game-terms.
First of all, you can have 5 types of soldiers that can take one of 2 paths: rangers are your stealthy scouts or brutal melee fighters (yes, you can actually fuck up enemy berserker monster with a fucking sword here), grenadiers are your machine-gun and explosives masters, specialists can use their drones to hack or heal people, and sharpshooter can be deadly snipers or agile gunslingers. You can combine skills as your units level up, but I can tell you that for the most part it's better to keep any single soldier specialized in a single skills tree. Last soldier type is psi-soldier, whom you get later as you build special room to train them. Those can just fuck stuff up with their minds, though training them is long and hard process. Totally worth it though.
Furthermore, some dead enemies will drop loot, which can be resources, or implants and weapon parts, which you can use to further improve your squad. And, obviously, the more you research, the more cool stuff you can build. There's a lot of things to put your resources in, and never enough available stuff.
As I wrote at the start, I play final difficulty, and that's how the game should be played - that makes it evil and unforgiving in everything. Though, I do play with save games available, and you can turn that off too, and if you do that, you have real balls of titanium. However, there are more merciful modes there, so which allows you to get the experience you want - from easy stroll through the story to real long war of attrition. So this game can be fun for anyone, really, who enjoys tactical fights.
Seriously, though.... why the fuck did they put tits on them snakes?!
@Lieutenant but can you stalk god and steal his underwear?
By definition faith is something you have without evidence. If there's evidence, you don't need faith.
So okay. As of now, people who made recordings are:
Now, technically, we already have enough for mixing, but since most of the work will be done on weekends anyways, I have decided to extend the deadline for a few more days. Basically, you have until weekends to send your recording if you haven't already. But no deadline extensions beyond that. So if you want to participate - this is your chance.
@S9 this actually counts for weird because of the concept. Now we have fictional characters promoting brands. Not something you would have expected to see before advertisement became wide-spread.