Steam: I'll get back to you on that~
Projects currently working on:
About Me: Extremely introverted, laughably optimistic about numerous topics, gamer, and sole worshiper of the great banana.
Settsuo-kun joined on May 14th, 2010, since that has made 264 posts that are still accessible today, 23 of which are threads. Helping shape the community, Settsuo-kun has given 413 upvotes, and was last online on Nov 22nd, 2013.
Didn't get any notifications about the mention which is pretty weird, anyway.
@Nagara What server are you playing on? Oh and what do you think of the game as it is now?
@DarkChaplain, besides your distaste for the gear, are you currently playing? If so what do you think of it so far?
I guess it gives us enough to open a new one if we decide to. I gotta wait 24 hours before joining another though.
Next time we're both on we can solicit a few signatures and get it set up.
@Chou want more incentive? I'll make HQ gear up to lv. 25 (leveling these crafting classes now ~) for the switch!
With Final Fantasy A Realm Reborn officially launched. It's time to talk.
The first order of business is to see who is playing this game, right now. After that we can get into other details, but I need to know who the heck is playing.
- The Beta kicks off tomorrow so in turn I'm updating the thread with some new information. I'll be replacing the third post with a Helpful Links, Important Dates categories, and a few other things. Beyond that I might add a few more posts to the table of contents.
Need a beta code?
- I got my hands on a few PS3 Beta codes as well. The only requirement is that you have to have an North American PSN account. So if you haven't played yet on PS3 or haven't played period now's your chance.
These codes may be redeemable for PC as well, but I'd have to search around for confirmation before I give it a 100% go the requirement goes out the window if it works on PC as well.
Let's not just wait?
- Well I'm sure everyone might have already created a character, so why not show them off? Get some feedback of even gloat at how perfected yours is already.
If you haven't made one yet go make one! Oh and don't forget to show them off either~
Q1: When is Open Beta and Early Access?
A1: Beta Test phase 4 will run from August 17-19. Those who participated in the Beta Test phase 3 will be able to participate from August 16th. Early access will run from August 24th until the 26th with official service begins on August 27th, but the servers won't go down after Early Access, so you'll be able to play non-stop from August 24th.
Q2: What type of restrictions (including the level cap) will be implemented in phase 4?
A2: First, the level cap for phase 4 will be set to level 20. Therefore, game content will also be restricted to that which can be done within level 20. Please note that the content itself is exactly the same as the retail version of ARR.
Q3: The characters we create in Beta Test phase 4 will carry over to the official release, but will the items, quests, and other data besides our appearance also be carried over?
A3: Yes, everything will be carried over.
Q4: Will a screenshot feature be added to the PlayStation 3 version in Beta Test phase 4?
A4: Yes, we will be implementing this.
Personal Note: *This is something every game on the PS3 should have used. I didn't even know about the feature until I played MW3. Sad isn't it.
Q5: Will the arcanist class be available in phase 4?
A5: Yes, it will be available in phase 4!
Q6: Is there anything you would like for us to test specifically in phase 4?
A6: There are two things we would like you to test in phase 4.
First, we are planning to do a stress test on the housing area (mainly to see how the graphics will stress the system). A housing area will be released in the La Noscea area during the stress test so please come check it out!
Second, the PvP system. While the content was referred to as the “Coliseum” up until now, we have changed it and it is now known as the “Wolves’ Den.” We would like the players to test the basics of the PvP system (i.e. attack ranges, etc.). Therefore, the PvP-specific actions will not be available during the PvP test.
Therefore, you will only be able to use your basic attacks at this time. However, you must be level 30 to enter the “Wolves’ Den.” Since the level cap of phase 4 is set to 20, we will need the assistance from our Legacy players to test the system out.
Q7: Will the arcanist’s attribute points be shared between summoner and scholar?
A7: No, they will not be shared.
Q8: Are there any plans to implement additional egi?
A8: If we were going to implement additional egi, it would be when we raise the level cap.
Q9: Can you show us some in-game footage of the arcanist, summoner, and scholar?
A9: [In-game footage was shown]
Q10: Just like how arcanist has summoner and scholar with differing roles, I’m sure in the future there will be other classes that have different branching roles. What kind of jobs are you planning to add to classes?
A10: Of course we have plans. It's probably a bit early to talk about this, but we are of course thinking about plans for how to continue development with the expansion we are referring to as 3.0 and other patches.
Q11: Will there be any additional payment methods other than credit card and Square Enix Crysta?
A11: Yes, we are planning to introduce "game time cards" which can be purchased at your nearest electronic store or convenience store. Players will be able to purchase game time for 30 days, 60 days, and also be able to choose from a variety of designs. These designs will be available in other countries as well so please stay tuned!
(Please note that these details may vary from region to region.)
Q12: Are you planning to have a world transfer service?
A12: As this is a game with world barriers, we will be preparing this service so you can move to the same world as old friends as well as new people you meet and become friends with through the Duty Finder. We plan on starting this fee-based service that will allow you to transfer to the world of your choice around 2-3 weeks after launch. Once we have finalized the details we will be sure to let you know.
Q13: When will the smart phone application be released?
A13: We are currently planning to release the application a week after launch. Please note that the application can be used free of charge.
The application will initially be released for iOS and is named “Libra Eorzea.” Players will be able to view their character information, stats of items, quests, instanced dungeons, etc.
Also, the application will be linked with the database that will be placed on the Lodestone.
Q14: In the Player Feedback Status List you mentioned "it's thought that players would wait until the last minute to repair gear. Doing this would cause a lot of stress worrying about gear damage while playing content when your gear is nearly broken, so we've made it so that regardless of when you repair your gear the cost does not change.” However, this is a strange reason to do this. Please go into more details about the thought process behind this.
A14: As you've said, it shouldn't be a flat rate. Sorry about that. We missed this edit. In Beta Test phase 4, the repair cost will change depending on the amount of durability remaining instead of a flat rate. By the way, when retrying primal battles and such, gear durability will be reduced quite a bit, so we will be easing up on the penalties when the entire party wipes.
Q15: Will we ever be able to transfer item/gil between characters on the same account and World?
A15: We currently have no plans to implement this feature do to various reason such as preventing RMT from abusing the feature.
Q16: What features will we be able to change in the barber shop?
A16: You will be able to change your character’s hairstyle, hair color, eye color, face paint, color of the face paint, and beard.
We currently plan to release the barber shop feature in patch 2.1 (initial patch), so please don't stress too much when creating your character!
Q17: When will be able to obtain the new “heat resistant” gear?
A17: The new “heat resistant” gear will be available during one of the seasonal events called the “Moonfire Faire.” The seasonal event should be introduced around a week after launch. Please note that the heat resistant gear will be swimsuits!
Q18: Will the primal battles be the same as what they were in 1.0?
A18: There are slight changes (some of the elements are moved around, introduced a variety of visual notifications, etc.) made to the primal battles. Even the 1.0 players will be surprised of the changes. Please stay tuned!
Q19: Please tell us what kind of bosses and mechanics are waiting for us in the Great Labyrinth of Bahamut and the Crystal Tower. Will primal equipment be necessary?
A19: As there are most likely newcomers watching, let me explain simply to start off. The Great Labyrinth of Bahamut will be the hardest content at the start of ARR for a while. It will contain a lot of things such as what happened after the Seventh Umbral event. While I can’t really say too much about the mechanics, there will bosses that can only be defeated by performing certain actions and that have different phases. Without having a party that can deal the proper amount of damage, you won’t be able to move past certain phases. Additionally, there will be shared damage type of attacks that you will need to have 4 people get hit by, as well as have a certain character act as a channeler for the damage. There will be a lot of different elements present.
The Crystal Tower is content that can be undertaken by a 24 person party. I don’t think that difficulty is really that hard, and we’ve adjusted it so it’s something that can be enjoyed by everyone.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Q21: Will we be able to fight the primal “Good King Moggle Mog XII” in ARR?
A21: “Good King Moggle Mog XII” will be introduced in patch 2.1. Oh, on a side note, we plan to implement “extreme” versions of all the primals!
Q22: We’ve already seen chocobos and magitek armor mounts, but will you be adding even more?
A22: [Video introduces the unicorn mount.]
Q23: You previously mentioned that you might restrict the number of times we are able to roll a NEED on loot. Have you decided if any restrictions will be in place?
A23: After discussing the matter internally, we have decided not to implement any restrictions on the looting system.
Q24: The starting stats are different for each race, but will these variations only be marginal when reaching level 50 or will differences arise?
A24: It will be marginal.
Q25: When will the job-specific armor for the companions be implemented?
A25: They will be available at launch.
Q26: If you make it possible to transfer items between characters on the same account, and you can transfer relics or other Unique/Untradable items, would it be possible to equip them on the character you transfer the items to?
A26: No, if it’s for the above stated items, you wouldn’t be able to equip them unless they were acquired on that character.
Q27: Can you show us any images of the furniture that we can place within our houses?
A27: [Artwork shown]
Q28: I’ve heard that there is going to be a darklight armor for white mages. Is this true?
A28: Yes, it is true!
Q29: What’s the status of the marriage system?
A29: We’d like to implement this as soon as possible in a way you can invite a lot of people.
Q30: Is there any new information on the “rare weapon apperance” system?
A30: After discussing the matter internally, we came to a conclusion that we are not ready to implement the system because of the various unique-looking weapons we have in the game. The basic idea behind the system is that players will be able to change the appearance of their weapon to something unique. It’s strictly a visual thing and it won’t have any impact on the stats.
Q31: In addition to primal battles, will you also be implementing hard-mode for instanced dungeons?
A31: Yes, we will.
Q32: There are a number of primal battles in ARR, but will there be a Morbol’s Wrath kind of primal battle?
A32: Well, we’ve implemented a high level morbol FATE, so please try and find it!
Q33: Show us the Ul'dah and Gridania housing areas!
A33: We should be able to show you next Letter from the Producer LIVE.
Q34: Are there any surprise announcements you are hiding and planning to mention right before launch?
A34: I’m pretty sure we said quite a lot today...
Q35: Will the Free Company housing be in the area of the Grand Company we belong to?
A35: There are no real restrictions on this, so you can build your house in the location of your choice.
Q36: What's the status of the treasure map idea?
A36: Being able to play this content is not very far away. We are planning on fleshing out the system for a beastmen tribe related to treasure maps.
Q37: Will housing areas be implemented in Coerthas and Ishgard in the future?
A37: After implementing the housing area in the initial three regions, we will add housing areas to other regions if we receive enough requests!
Q38: Will you be able to have your minions run loose in your house or set them up as furniture?
A38: I think it would be possible, so I will let the lead know.
Q39: When we change our grand company, we are unable to equip any of our previous grand company gear. Could you let us convert our previous gear into seals?
A39: We would like our players to choose their grand company based on their play styles. This also means that we assume players may go back to their original grand company at some point. Therefore, we currently have no plans to implement a trade-in feature.
Q40: When randomly choosing content through the Duty Finder you said that the rewards will become significantly better, but exactly what kind of rewards get better?
A40: The percentage of tokens you can obtain will increase. We’ve decided to implement this once we add a bit more level 50 dungeons.
Q41: I heard that you can reallocate your attribute points, but will this be something you can do easily multiple times?
A41: It won’t be something you can do so easily. For example, it’s not like you will be able to allocate them so today you can challenge the Great Labyrinth of Bahamut as scholar, and tomorrow allocate them so you can go as summoner.
Details on the Veteran Reward system are being discussed. Various bonuses granted depending on how long you've been a subscribe
Q42: Could you show us some in-game footage of PvP?
A42: [In-game footage of the PvP area shown]
Q43: Could you provide us more information on when we will be able to develop add-ons and when official add-ons will be released?
A43: We just started working on an environment that players can use to create add-ons. Therefore, we should be able to provide an update around 8 months after launch.
Q44: When coming back for ARR, I heard there would be a Welcome Back Campaign, but could you tell us the time period and other details for this?
A44: Those of you who played FFXIV 1.0 will be able to play ARR free until September 9, 2013
Q45: Are there any plans to implement an item that can be used to change the appearance of our characters?
A45: Before I answer that question, let me tell you about a discussion that happened during one of the shareholder meetings. One of the shareholders asked me “Are there any rewards for playing the game for a long period?”
The following was my answer to their question: The feature you are referring to is called the veteran reward system. Players will receive rewards based on the accumulated subscription period. While there are many subscription plans in ARR, players will receive rewards for every 30 days of subscription.
Reward for subscribing 30 days: - Wind-up Cursor (minion) - Phial of Fantasia (Used to change the appearance of your character)
Reward for subscribing 60 days: - Cascadier Uniform Voucher (Grants black “heat resistant gear”) - A Black Chocobo Chick (minion)
Rewards for subscribing 90 days: - Beady Eye (Ahriman minion) - Voidsent Resonator (Ahriman mount)
Furthermore, the unique feature about the system is that players will receive the reward immediately upon subscribing for more than 30 days. For example, if a player subscribes for 90 days, they will immediately receive the reward for subscribing 30 days, 60 days, and 90 days.
Please note that we will continue to implement additional rewards (120 days, 180 days, etc.) via future patches.
I tried reporting a neighbor so that they'll move, but instantly felt bad when I saw Isabelle's face. Then she said this and I'll never try to do it again...
I'm trying to get rid of Rodney though. He moved right in front of my new bridge just as it was built. That and his catchphrase is "Le Ham" which is rapidly spreading to the other villagers while driving me insane.
Apologies everyone, I got roped into a few summer courses so my AC time is completely nonexistent beyond that quick trip to main street every once in awhile. I'm trying to get a few hours in later tonight if anyone's interested.
My FC is on the first page, so if you add me please tell me.
Glad to see people getting excited! Added and update for everyone.
So lets get a discussion going. New Leaf is approaching fast, and the hype machine is moving faster. So what's everyone looking forward to when they get the game. Any plans for your towns? Any residents you hope are there when you first arrive? Let's hear it!
FINAL FANTASY XIV Letter from the Producer LIVE Part VII
Q1: Will Phase 3 of the Beta Test only be conducted on the weekends?
A1: For a while it will be only on the weekends, but for the latter half of Beta Test Phase 3 we will have tests that last longer.
Q2: If a housing area becomes full, will it automatically create a new instance? Or is that something you will have to do manually?
A2: In order to use the server space efficiently, we will monitor the situation and add instances through updates when necessary.
Q3: Is it possible to have a storefront with a counter in your housing area?
A3: Yes, this is possible. We will continue to add objects and I believe it will be possible to have a store-like setup by using retainers and such.
Q4: Will the houses have balconies?
A4: It will differ depending on the type of house. While some will have balconies, others won’t.
Q5: What happens if there is a critical bug found during Beta Test phase 3 or 4 and it cannot be fixed in time for release? What kind of countermeasures are you considering?
A5: If it came to this, I believe it would be difficult to release the game in that state, but the entire development team is working hard to ensure that this does not happen.
Q6: Will we be able to carry over our friend list/linkshell from 1.0?
A6: As far as the linkshell goes, you will generally be able to carry it over. However, if the linkshell leader chooses to go to a different World with the World Transfer, the linkshell will be disbanded. On the other hand, the friend list in 1.0 was more of a bookmark than a friend list. In ARR, the features of the friend list have changed. Unlike 1.0, the other player will have to accept the friend invite. When you first start ARR, a mass friend invite will be sent to the players on your friend list and if the other player accepts the invite, they will be added to your friend list.
Q7: Show us the duty finder!
A7: The dungeons that you can participate in using the Duty Finder will be added to the Duty Finder list after you have completed the quest. Also, when participating in dungeons that are lower level than you character, level sync will be applied and it will be possible to participate at the appropriate level. You'll also be able to modify things such as language settings.
Q8: When will the new Lodestone launch?
A8: We are planning to open it during Beta Test phase 3 or perhaps between phase 3 and 4, and are currently making final checks.
Q9: Will be able to specify multiple jobs on the duty finder?
A9: No, you will not.
Q10: Will we be required to use jump to complete content?
A10: Generally no, but there may be some battle content where jumping will offer an advantage.
Q11: In regards to retainer sharing, for example, if you have one account with three characters on the same world, will we be sharing 2 retainers between 3 characters or have 6 retainers?
A11: While their inventory will be empty, the retainers will be shared.
Q12: I would like to know about the World names that will be ready at launch and also which of those Worlds will be prepared for legacy/new players.
A12: The Worlds used in version 1.0 (a.k.a Legacy Worlds) will remain as is. Also, those Worlds will have the "Legacy" tag at the end of the World name. As far as Worlds for new players, it will be announced via the Developers' Blog so please stay tuned!
Q13: Besides regular crafting recipes, will there be special recipes that you can obtain as rewards from battle, quests, or achievements?
A13: While they will not be available at launch, we plan on looking into this for the future.
Q14: Do you plan on distributing new "heat-resistant gear"?
A14: Yes, we do!
Q15: Please show us an in-game footage of companions in battle.
A15: The companions will have "stances" and will act according to what stance they are in. There will stances that will prioritize attacks and stances that will prioritize healing. On top of the stances, there will be a skill tree system where you will be able to teach the companion new abilities by spending points. Companions will be available from phase 3 of the Beta Test.
Q16: You called your companion with some Gyashl Greens; are these consumable items?
A16: Yes, it's a consumable item.
Q17: Will arcanists be able to summon both the companion and carbuncle at the same time?
A17: Yes, they can.
Q18: Could you show us some new hairstyles that will be implemented?
A18: As for the barber shop, we plan to implement it in patch 2.1 (referred to as patch 2.1 among the development team). In addition to the barber shop, there will be additional hairstyles implemented as well!
Q19: So about that scholar rumor...?
A19: Scholar will be implemented at the start of service as a job! Look for details on scholar at E3!
Q20: Is there any new information on musketeer?
Q21: Do you have any plans to add another healer besides the white mage?
A21: You might see a new class/job that can heal in the future.
Q22: Show us monk in action!
A22: We have a special surprise for you after the stream is done, so please be sure to check it out!
Q23: Regarding the materia system in ARR, will it be possible to meld materia to equipment regardless of your class?
A23: The class that can meld the materia is the class that can repair the item you would like to add materia to.
Q24: Will we be able to equip different types of weapons in the future?
A24: Hmmm. While I don’t want to say no, I personally think it’s better to just add new classes/jobs instead.
Q25: Will you be implementing weapons that attack multiple times?
A25: We are not thinking about introducing multi-hit weapons, but we are thinking to introduce this via abilities and skills.
Q26: Regarding the vanity slot, when will it be implemented and how much freedom will we have?
A26: We are currently to implemented in patch 2.2 (second major patch). As far as the freedom goes, as we stated during the previous live letter, black mages will not be able to equip heavy armor, etc.
Q27: Will equipment dyeing only be possible for the main color? Or will it be possible to dye the accent colors as well?
A27: The portions that can be dyed are pre-set, but depending on the item it will be different.
Q28: Will the "haste" spell be implemented? If not, are there effects similar to haste?
A28: There are abilities that will increase your speed. Additionally, there are equipment that will decrease the global cooldown.
Q29: Do you have any plans to implement elemental weaknesses/resistances? Also, please tell us why you eliminated these.
A29: There was already a lengthy response about this on the Beta forum, but to give you an example, if you are fighting Ifrit and his weakness is water, then classes and jobs that are proficient in fire would be excluded from participating. Since we want to make participating in content easy with the Duty Finder, we felt that this wasn't good and decided to get rid of it.
Q30: Could you show us an in-game footage of the Armoury Chest?
A30: In ARR, you have the ability to change into different classes/jobs on a single character. Due to this, players often have to carry a large amount of equipment in their inventory. During the previous Beta Tests, we received numerous feedback about the usability of the gear set. We discussed the matter internally and we believe this is the best way to satisfy everyone’s needs.
All equipment will be stored in your Armoury Chest and you will be able to store up to 25 items per slot. In addition, you will be able to equip and repair by clicking on the item. As for the gear set, you will be able to select any item within the Armoury Chest and therefore will no longer need to prepare multiple items of the same type if the item is equipped by multiple classes/jobs.
Q31: Will there be multiple parts to target on huge monsters?
A31: We are planning to add this to Behemoth, but for the general FATEs we do not plan on having this type of system.
Q32: Do you have any countermeasure in mind for free company leaders who leave without notice?
A32: We will have countermeasures, such as passing the authority to the sub-leader, so please don't worry.
Q33: Will there be any changes or adjustments to the fighting and running animations for each race and gender?
A33: The running animations will be different. There is a concern that it would take too long to implement everything if we were to make every class and job animation different, so we are thinking to show each race's individuality via emotes and such.
Q34: You previously stated that there's a limit to how many times you will be able to "NEED" on a dropped item. Will it be counted even if you don’t win the roll?
A34: While there won't be any limit to how many times you will be able to NEED on an item, we do have plans to implement a restriction of some kind.
Q35: What kind of ability will limit breaks be? Please tell us about the area of attack and requirements to use it.
A35: In regards to the area of attack, you will use it by placing something known as a ground target. We will be announcing the different type of limit breaks at E3, so please look forward to it!
Q36: When the limit break gauge is full, will we receive any recommendation on what class/job to activate with?
A36: Since that will be one of the exciting parts of battle, there are no plans to add a feature of that nature.
Q37: Will you continue to have Letter from the Producer LIVE after the game is launched?
A37: We would like to continue these as we enjoy holding them very much!
Q38: Please tell us about each job’s unique features, such as dragoons specialities for physical attack and the difference between the two tanks, paladin and warrior.
A38: Dragoon is your standard damage dealer. However, by attacking from behind or the from the side of your enemy you will get bonuses and buffs. These bonuses can stack and enhance your damage. Also, when you talk about dragoon of course they have jump, and in ARR we will have a variety of different jumps. You can use jump to get close, leg sweep to stun, and then run behind them and attack with a multitude of abilities.
In regards to monk which was shown on the stream, using a single weapon skill will determine a “form” which will determine the next weapon skill you can use. Additionally, you will be able to link forms together. Depending on the form you can receive a haste effect which will reduce your global cooldown, so by linking a bunch of forms it will really open up possibilities.
With that said, each damage dealer has their own special characteristics, just as classes/jobs and paladin/warrior have their special differences.
Q39: What’s the start date of phase 3?
A39: I would like to apologize to those who thought that phase 3 will start tomorrow. Unfortunately, there's scheduled building maintenance that will occur on June 1st to June 2nd.
As for the start date, the current plan is June 14th, unless we encounter a critical bug!
Final Fantasy XIV: A Realm Reborn
August 27, 2013
Tour of Eorzea Part 2
- Gain access to FFXIV: A Realm Reborn before the official launch of service!
- Cait Sith Doll Minion
- Mog Cap
- PlayStation 3 (Package*) $79.99
- Windows (Package) $69.99
- Windows (Digital Download) $49.99
Collector's Edition Contents
A Collector's Edition exclusive box featuring an illustration by famed FINAL FANTASY artist Yoshitaka Amano.
This art book features a host of artwork made for the development of FINAL FANTASY XIV: A Realm Reborn by Art Director Akihiko Yoshida and his team of artists.
Witness the dawn of the Seventh Umbral Era that brought destruction to the realm of Eorzea... This special video offers a deeper understanding of the world of A Realm Reborn by showcasing the journey that the "Warriors of Light" embarked upon as they headed towards the Seventh Umbral Era.
This Collector's Edition exclusive soundtrack features beautiful music from the cities and fields of Limsa Lominsa, Ul'dah and Gridania where many adventurers are sure to spend their time.
Five art cards featuring stunning, highly detailed CG art brought to life by Square Enix Visual Works.
Rest easy knowing that your Square Enix account is secure with a uniquely designed security token.
Helm of Light | Coeurl Mount | Behemoth Barding | Baby Behemoth Minion
Helm of Light
The design of this headgear is based on the helmet worn by the Warrior of Light from FINAL FANTASY I and can be equipped by all classes at level one.
Adventurers will be able to ride a variety of mounts for transportation in A Realm Reborn - including chocobos, Magitek armor and more! With this bonus, you'll be able to hop aboard a coeurl and chase down your foes! * Players must first reach level 20 to obtain a chocobo before they can outfit it with barding.
In A Realm Reborn, adventurers will be able to do battle against the ferocious enemies of Eorzea alongside their personal chocobo, as well as equip their trusted companions with unique armor! The Collector's Edition includes special Behemoth-themed armor that you can outfit your chocobo with!
- Players will be able to ride mounts once they have reached level 20 and have obtained a chocobo.
Baby Behemoth Minion
Adventurers can often be found with their own personal minion by their side as they tame the wilds of Eorzea. The Collector's Edition comes with a baby behemoth minion.
- Minions are vanity pets that do not have any affect on a player's stats.
@Kurosagi_DeathZ1999 The password is as suspected.
Registration is set up pretty normal.