Trev joined on Jul 25th, 2011, since that has made 724 posts that are still accessible today, 54 of which are threads. Helping shape the community, Trev has given 863 upvotes, and was last online on Feb 28th, 2015.
IS YOUR NAME RUNE?
GET BACK IN LINE
Being multilingual is not uncommon the world over. Hell, I have heard English, Dutch, and French in the same conversation before. I don't think that making the language of your neighbors a mandatory subject is really that big of a deal, although in most of the US it is mandatory to learn Spanish or French in high school and still so few Anglo-Americans can speak either proficiently.
You are so wrapped up in your current assessment of the situation that you really can't see it any other way. I really understand why you're upset but suspend disbelief for a few days and pretend that our motivation in doing things this way wasn't entirely selfish. It'll make sense soon enough.
All I see is you letting Trev shit upon this site because he has many reasons to hate the community.
For the record, I don't hate anybody who hasn't attacked me or my close friends personally. In the time between the sale announcement and now I have been on chat, making threads, even being civil to the people who defame me. But that list has enough people on it for me to not like coming here. Still, I would not sabotage the entirety of the site for a few bad apples.
Additionally, the fact that certain people don't like Rune isn't reason enough not to sell the site to him. It's not up to us to make this a popularity contest. I have full faith and confidence in all of the people I've talked to so far about buying the site that they would continue to maintain it and moderate it well. The person who did not believably express that he would take care of the site, I turned down. But you didn't hear about that, did you?
You didn't hear about it because it was supposed to be confidential. No one was even supposed to know who the other prospective buyers were, as they asked to have their identities protected. I suppose in that regard it was foolish to entrust anyone on staff with any of their names, considering their own interests in the deal. Rune was never supposed to be placed at such an unfair disadvantage by negative PR because he was never supposed to be publicly named. Rest assured I did not make the same mistake twice.
First of all, if you insist on avoiding everyone who spies on you, you shouldn't even use anything Google, because Google, like the Anonymous, never forgets. And never deletes archives. And Google has been doing it for much longer. Yet you go to Google to have a 'secret' information transfer. Laughable. Second, what kind of self-centered person would even think that NSA would be even remotely interested in spying on you selling the site? Not even I think that highly of myself.
Trust me, the irony was not lost on me here.
And that's another thing that you have always failed - communication. Not even communication with community, but communication between each other.
I don't think anyone has ever accused ZF of having good communication. I can readily concede that point. The entire problem arose out of people in the group alienating themselves from open communication channels and acting unilaterally, and all three of us are to blame for that. There's no debate there. Being in three different timezones and on different schedules and with different moral qualms about what communication systems are appropriate makes these things unnecessarily difficult. That's why we're better suited to software as a product than being a service provider, CL being a service. So it should be no surprise, after so many miscommunications (made public by the unscrupulous) that we would want to get out of the business.
But I have to address one of your points of attack. I would never brag about being the owner of CL. It is a liability and a burden to be the custodian of a site like this, not a point of pride. With every perceived mistake it grows more thankless, and people like you who get your joy from publicizing and immortalizing every mistake definitely don't help with that. But that was the plan, wasn't it?
@hellstorm901 -- If greed was the real motivator here we would have reinstituted ads and tried much, much harder to make an outside sale. There's a reason we did what we did and I'll be able to explain it to you in more detail once the sale is final, if you can hold out for that long.
OMG SPIKE DIES WHAT SPOILERS
As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.
It looks like Valve's Linux support before now has all been positioning for SteamOS. Since they've got two more announcements coming up, I suspect they're going to announce a new hardware device designed for SteamOS as well. They've got some interesting proposals for sure. What do you guys think?
I'd say the high mark for WoW was Wrath, and Mists of Pandaria was when they jumped the shark. And it's sad how predictably MMO creators ruin their games, but it's inevitable.
WoW took some pretty serious liberties with the lore in the name of balance in Wrath (tauren druids? really?) but those had a valid gameplay reason and were tolerable. Cataclysm had a lot of potential but Deathwing just wasn't all that interesting. Now Garrosh taking over the Horde and Jaina going fucking crazy, though, that was too far.
The only way to improve is to play. Though I think playing with Gold - Diamond players every day in normals has really helped
In a letter to subscribers today, Warhammer Online: Age of Reckoning developer Mythic announced the game's closure, effective December 18th, 2013.
"Unfortunately, as with all licensing deals they do eventually come to an end," the letter to subscribers reads, indicating it would disable auto-renew on accounts and discontinue the sale of three month game time codes, in anticipation of the closure. "We here at Mythic have built an amazing relationship working with [Warhammer IP owner] Games Workshop... We thank you again for your dedication and support over the last five years."
Mythic closed its previous Warhammer MMO, Wrath of Heroes, in March of this year.
"Warhammer despite its flaws was a valiant effort into the MMO space," said producer Carrie Gouskos in a company blog post timed in conjunction with today's announcement. "Some of the most talented people in gaming made Warhammer possible. They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe."