"Believe me, if I started murdering people, there'd be none of you left" - Charles Manson
Shovel from Hell badge by @OneDollar
Twice moderator, twice retired, five times permanently banned. All posts before 17.11.2012 were deleted by previous administration. Wielder of the Blood-Stained Shovel and the local sick evil fuck. Owner of the CL News, oldfag, terrorist, slayer of admins, veteran lurker and the person who gets things done no matter how many people would die in the process. Approach at your own risk.
Kirn joined on May 4th, 2010, since that has made 2246 posts that are still accessible today, 83 of which are threads. Helping shape the community, Kirn has given 2621 upvotes, and was last online on Sep 18th, 2018.
Haven't watched any documentary in a while. And, honestly, this would be a weird pick for me. I mean, really. All I know about the guy is just a few cultural references... and his theme is definitely not something I am interested in, but... Well, here we go.
So okay. Let's take a step back and look at this. This guy is ordained minister, he speaks softly, dresses up like a 50-ies pedophile and loves children. All the alarms are ringing now, right? Except, that this is what we now get, jaded with all the information we have. But imagine that this guy is... well, just what he looks like, and doesn't pretend.
Hm. Honestly, if you want a decent write-up about this movie, go read this article, they make a better case than I would. However, here's what I can say - even though I never really knew who Mr. Rogers was before, although I never had interest in children or children shows, this documentary did get to me. It's slow, it's calm, it's consistent, and it has things that resonated with my own thoughts, memories or experiences. Which is not something I would expect. For me that was already worth it to watch.
Now, the movie follows the events in a pretty chronological manner - establishing of the show and Mr. Rogers' TV personality, interviews from the cast, some struggles, like with senate hearing, some controversial topics and questions towards the end. It's what you would expect from movie about a person, and it's being carried by that very person. Pace is slow, as I mentioned, but the movie is very deliberate, trying to touch on important things and questions in relation to Mr. Rogers.
In the end, I started watching it while being very jaded, as I usually am. After I finished, I feel, I was less so. So I would honestly recommend this movie to everyone, no matter if you know the show or not. Even if you might think you don't want to watch this - you actually may change your mind along the way.
Title of this thread should be changed, at least. It's misleading and incorrect and can (and should) apply to more than one show.
Alright, had 2 movies, all in the same week. Both based on true tries, but each going for a very different approach.
So, okay, this is ridiculous, right? Grown up people playing the game of tag for a whole month each year. Well, yes, you are right, it is ridiculous. It also true.
Now, the usual site states some factual details, and important thing to note right now - movie is not REALLY true. It based on the idea that grown man can keep up such a game, but that's about it. Ridiculous shenanigans, action scenes, happy morals at the end - that's all Hollywood. However, it is based on actual game of such kind.
The site states that 10 people actually signed a proper legal agreement (there's a full version of it there, read it, it's a delight), after which they proceeded to hunt and tag each other with no geographical restrictions, which kept them all in touch with each other. Kinda amazing, really.
American Animals (2018)
This one is a story about 4 college kids somehow decided to just go and steal an extremely expensive book. They were from decent families, with decent life prospects, but they just decided to go for it. Interestingly enough, along the way they just never realized that it's time to stop. In the end everything, of course, went horrible wrong, and they got caught.
You can read about it in this article on Vanity Fair. Transy Book Heist, it called, that event. And, unlike first movie in this post, this one is pretty accurate. You don't see it in the trailer, but in the movie, they actually intersect it with interviews with actual guys who did this. And movie tends to switch perspective from one to other, depending on who story centers on. So, it's pretty much as true as it can currently be, combining actual facts that can be checked, and memories of perpetrators. With, of course, some uncertain things left in the end, but hey, this one is as close to true story as movies can be.
Well, this is just stupid.
So, this game caught my eye, for one simple fact - it's the same idea as iconic Papers, Please! game. Your job is to stand somewhere and check people's documents and let or not let them in. Now, the twist here is that you are not an official at a single post - you are a bouncer working many different jobs and venues. Plus, this game is much longer and has other elements to it.
So, we gotta start with a story, which is heavily inspired by Brexit. It's UK, and as Britain Alone movement gains power, people of European descent are losing rights and being relocated and deported. Your character is one of those people - he is born in UK, but has some distant Euro relatives, so he is now treated like trash, having to live in horrible apartment and do jobs for the regime. The game lasts through the ear, and along with some clubbing jobs, you get work from Albion First political party, to guard border, London Wall, election venue and seasonal balls. That, and you will be contacted by local resistance (as cartoonishly inept as the government cartoonishly evil) to try and change the situation. By being a bouncer, yes.
Now, this is a pretty controversial story idea. Having completed the game, I can tell you, that it's no different from other media where Britain is presented as totalitarian and evil. V for Vendetta is a prime example of that, and let's face it, every country is one wrong election away from shit like that, like Germany back in the last century and like my country right now. And in the game they even throw around words like 'false flag operation', which is extremely heavy topic for my country, again.
I feel, these days it takes balls to parody stuff like that, and I do hope that the game didn't suffer from people who might have refused it just because of Brexit allusions. I mean, in its core it's the same dystopian story as Papers, Please!, only now we have the actual country names.
Okay, let's talk gameplay. And there is gameplay! You start off easy. Check Ids, see that no underage people get it. But boy, that escalates quickly. On Id you will eventually need to check age, expiration date, photo, nationality and holographic stamp. In addition to that, some events will have tickets required, so you need to check day and stamp on those. There can be guest list, opening up second line, or VIPs, who need to tell password to enter. When you work government jobs on the border, you will need to check visas and xray them for stamp, and check photos and jobs. You also need to xray people when you think they got concealed item on them. And later in the game you will need to check new social card for their photo, social rating and income. And, motherfucker, it just piles up! Any and all combinations are possible. Oh, and did I mention some places restrict certain clothing? Because they do.
And also you live the life outside of that main gameplay too. First of all, after doing 3 jobs for the place, you get head bouncer status and, when you next visit, you can get a price. Which you can later give to some of the recurring characters for immediate of future bonus. Also, you get paid for jobs, depending on how well you did, and you need money to pay your bills, and later buy stuff for comfort in your apartment, cause half-way through the game your health will become an issue. You will need to interact with you inspector, neighbor and resistance members. You can buy drugs, identify addicts in the crowd and sell them this stuff, to get some money on the side. And you will need to maintain your own social rating. There really is a lot of elements, and while the game is long, it's exactly long enough to show you all the combinations, but not tire you out completely. And you also gain experience to get a few bouncer tools to speed up the process for you.
All in all? Worthy successor of Papers, Please! with more to gameplay and expanded story. I will say that there are some bugs, and sometimes your game interface is so cluttered, it gets really inconvenient. Combined with the gameplay requiring you to point out a lot of details in just a few seconds, the game can be frustrating when it goes wrong. However, it mostly goes right if you like that kind of challenge.
If you ever wanted to NOT let people in somewhere - this is the game for you.
Alright. This is a quest from Wadjet Eye games, and if you haven't heard of them by now - you don't play quest games. They made Blackwell Chronicles, which I praised around here greatly, and a bunch of other pixel-style quests. With some nice voice-action and developer commentaries, usually. And this one is their latest work.
So. This one is a supernatural investigation kind of game. The premise is simple enough. You - a nameable protagonist (you can also pick gender this time around) - have been possessed by a blood-thirsty demon about a year ago. Since then you have been on a murderous rampage all over the city, until you were found by New-York branch of Unavowed - a supernatural organization, that protects the mundane world from paranormal buggery. They exorcise demon out of you and, since you are technically innocent, but very wanted by the police, let you join them.
That is the premise, so let's talk gameplay. Over the course of the game, you will be visiting several distinct places. And when I say distinct - I mean it. There's almost no puzzles in this game that carry over several locations, so every part of New-York you investigate is kind of a separate quest in itself. This actually makes the game easier than you would expect quest to be, because you know that your investigation area is limited. Additionally during the game you won't actually pick up many items. I don't think I ever carried around more than five at a time, towards the end of a game.
Now, all this makes the game pretty easy. Maybe even too easy at times. Sure, there are places where you might be stuck for a little bit, but overall - you are progressing very fast. It's a neutral point for me, cause there's still some puzzle-solving, but hardcore quest-lovers would probably be disappointed.
One veryt curious mechanic is companions selection. At the start of the game, you meet two companions - a warrior and a mage, let's say. So your first few areas will be explored with them. But during the game, you will pick up two more, so, when going to the next investigation, you will have to select 2 to take with you. And I believe, at any time one of the original two should be present. This gives some variation during puzzle-solving, because there are things that you cannot do, and then you need your companion skills to help you, and selecting different people will give you different approaches to some stuff. Also, while you walk around, your companions strike up conversations with each other, which is pretty damn endearing. All in all, i wish I could take them all with me at once, cause all main characters you meet there are pretty awesome in their ways. But that's the usual thing for games from Wadjet Eye.
Story is... well, it's obviously interesting. You live the life of paranormal investigator! And it's high peak of activity in good on NY! So expect to see a lot of weird stuff. The story fits the genre really well, and goes in mostly expected, but enjoyable way.
Now, the whole cast is voiced except for... your character. Which is actually not true. Yous select things to say, but only other characters are voiced, which changes after a certain plot twist. Which is also not true, at it's not really changes. And yes, I am not making much sense, but I can't go into more detail without spoilers.
Also, game actually has several endings. Along the way, you will be presented with choices, so you will definitely see the pattern of where it is going, eventually. Your choices will matter in the final location, and then... well, let's say, I am pretty sure I did everything right, and in the end I had a choice of four ending - fucking horrible, really bad, okay and good. I assume, if you don't finish game as successfully, you may get less options. Or maybe not, I am not sure, actually.
In any case, what the game gives you is satisfying story, which, while being supernatural, is logical, and has a decent twist. Game is simple, but gameplay is present, so it's more quest than, let's say, recent Telltale games. And, of course, if you like pixel-style quests (with actual good art), and/ Wedjet Eye games and their voice-casting - this is definitely for you.
@Lieutenant recommended me this, and at first I wasn't really all that enthusiastic. I mean, a show from year 2001 of Cartoon Network? I watched some of those, in late 90-ies, and I really wasn't all that impressed. However, I decided to give it a try. I mean, it's a show about samurai, and it's made by Genndy Tartakovsky - Gennady Borisovich Tartakovsky, who is Russian-American. So I was at least somewhat curious.
I shall now spoil the whole first 3 episodes of the show, just so we can get into the core of the things.
In first episode ancient evil shape-shifting demon called Aku awakens from its imprisonment and proceeds to attack the one who ipmrisoned him - the Emperor of Japan. Emperor fails to defeat the demon again, but send away the magic sword - the only weapon that can hurt the demon - and his own son away. Sword is hidden, and young prince undergoes harsh training all over the world, that lasts for 22 years, and ends with him getting the sword and traveling to fight the demon. And just as he's about to land a final strike, Aku uses his magic to send samurai thousands of years into the future.
Second episode shows Jack being landed in a crazy futuristic metropolis, reminding me of The 5th Element movie. There he barely escapes being crashed by all the machinery, gets called 'Jack' a lot by some definitely drugged up locals and ends up in a bar. Where he promptly gets into a fight with some weird monster-looking aliens, and then takes a job from a bunch of talking dogs that take him away in their rocket.
Third episode shows Jack helping the dogs to protect their archeological dig from Aku - who is the ruler of all Earth and, it seems like, big part of the universe - who just sent hundreds of evil robots to kill them all. Most of the episode Jack sets up traps and even more of the episode he fights, ending the episode completely covered in black oil after cutting down hundreds of robots.
These three episodes were presented as a sort of a pilot movie, and that what started Jack's journey into the world of the future. But important thing is not the story exactly. Important thing, that made me take good notice of the show immediately, was style.
First episode. for its most part, shows montage - or sequence - of Jack going through 22 years of his training. There are no words - just imagery and music. The story is told as visually as it can be told. You understand everything, and even though it's incredibly drawn out, you don't mind it, because it's part of the story and important world-building.
Second episode mostly sets up the world of the future - Earth is now some futuristic mess, with aliens being allowed to live there for a tribute to Aku, and all sorts of weird humans, aliens and robots roaming all sorts of landscapes. The episode explains the main idea of the show - samurai from the past in environment he is absolutely foreign to.
Third episode is all about that fight with robots. All the moves are shown, all the traps are used - all of them! - and Jack slowly and painfully goes from wearing full set of armor to losing all protection and getting covered by robotic blood. The fight is incredibly visual - I don't see fight being as well taken care of in most of today shows. And it's there for the sake of the fight. It's a show about samurai, and it must have fights - as simple as that.
And that perfectly ties up everything you need to know about the show to go into it. It's always the combination of absolutely crazy setting, and of visual storytelling. Some episodes feel absolutely experimental - plays on art and animation styles. Some episodes are pure references. I mean, they have scenes from 300 movie there before 300 movie was ever make. How cool is that!
There are some recurring characters and themes, but mostly all you see over the course of 4 seasons is new. And also it ranges to some incredibly silly stuff to things that would almost make you tear up. Along the way you get some more references to the main story, though the premise always remains simple - Jack tries to find portal to the past, but always fails due to him trying too hard to help everyone else around him. Oh, and he also loses his shirt a lot. Yes, that's a thing.
The show got to me and I didn't even realize. Eventually you get involved, and the crazyness of world becomes secondary - it all becomes about characters. With Jack, of course, being the center one, and Aku playing constant supporting role of big bad evil. There's also Scotsman - recurring character who is both antagonistic and similar to Jack, and eventually becomes friend to the samurai. Though, the rest of the cast is quite memorable too. Guardian of the portal, White Rabbit girl, Scissorsmith (he's a horrible bastard btw), the Guy with a case... list is long.
My concern at first was that Jack, being as trained and proficient as he is, would feel just too strong and uninteresting. But while he can overcome pretty much any opponent, his struggle is also presented, and the weight on his shoulders is sometimes more than even the best swordsman in the world can bear. That his own uncertainly makes it good and justifies his physical power.
Now, I mentioned 4 seasons. But in total, there are 5. Apparently, after 13 years, show finally got it's final season, that concluded the story. And that one was quite unlike the first 4. First of all, it was very deliberately a fan-service celebration, referring the previous seasons - from characters to even the old opening. Next, it was, this time, a complete, streamlined story, all tying up together in the end. And lastly, it his us with must more serious themes that the first seasons of the show. And, with all the battles still there, generally it was much more intense and dramatic.
It did feel ruched at times, and somewhat awkward at times, but all elements of the original show were still there, and conclusion - definite conclusion - to the story probably game a lot of satisfaction to those who waited for it for 13 years.
All in all? Real gem of the show. I feel bad I never knew about it before. Thanks @Lieutenant for the recommendation.
Some more AMVs.
This one is AMV for 5 anime, including Baccano!, Black Lagoon and Drrr! with song being 'Jungle' by X Ambassadors, Jamie N Commons. There's no wholesome story to this, but it's a good rhythm with a lot of action-crime scenes happening.
Second one is for even more anime, which I will not list, and the song is 'My Shiny Teeth and Me' by Nathan Sharp. It's good dance anime, cheerful, upbeat, slightly maniacal... and this probably can be used as any tooth paste commercial ever.
So, this is a Visual Novel. Innovative visual novel. Chinese, I believe, originally. Recently it got translated and put on Steam, where I took notice of it, watched video, got interested in gameplay and, well, tried the game. I did not expect what exactly I was getting into.
So. Gameplay. In this game, you are Myth - a young girl, who is also a god. She lives in a house among the cite under a red sky, with her dog Will. Who is also a god. Their function, as gods, is to receive requests from people - prayers - and try to fulfill those prayers by changing around events in the letter. And yes, you receive prayers by mail, in this day and age. Oh, by the way, some of the letters will be from a cat. Do not even try to figure this out.
Now, changing letter around to get the correct, best, ending is not the only thing you do. There are many possibilities, so you can get many endings. Heck, you can make things worse, silly, absolutely improbable... you are god, after all. Each ending you get gives you more text and a rank - from S - being the best, super, rank - to X usually being very horrible outcome. Of and there's also... actually, nah, that would be a huge spoiler.
As you 'solve' these requests, you receive more of them, from more people, eventually opening stories of the main characters and how they overlap with each other, eventually making a single picture.
Now, the story is, obviously, the key part here. I mean, this is visual novel after all. And I want to say right here, that the story of this made me feel extremely bad. And not because it's a bad story. No, it's interesting and engaging. Different characters got different outlook even events, so you are going to see wide range of action there - from high-school romance to Korean kung-fu fighting stories. Also there's a cat. Some of the main characters are in close relation, forming sort of a groups that may intersect only in the most insignificant ways.
However, game very quickly turns into something you don't expect. I mean, you saw the title screen? There's a cute girl with cute dog. And she solves people's troubles. Sounds cute, right? Well, it's not. As soon as you save someone from one thing, they go into another bad event, which turn to more and more horrifying as you go along. Themes explored in there game? Murder, rape, domestic violence, bullying, slavery, torture, pedophilia, prostitution and going batshit crazy. At times stuff they were going for there made even me uncomfortable. And as you go along, trying to solve it all, everything just gets worse and worse. Not to mention, even circumstances of you being a god and helping others become somewhat more and more creepy...
To be honest, fate-altering interface was nothing special. Most of the time it was easier to just try all pieces combinations, one by one, than to actually think about how events should really go. Plus, going through variants, you would get all the possible endings faster. Single-character events were simple, 2-character events were harder. There is one 3-character event in the game, which was kind of a hell to get through, and that took me the longest. At time it felt very tedious, but in the end, altering letters is not the biggest part of the gameplay - bigger part is reading through the results of that altering.
And results are rewarding. It starts simple. Simple stories, simple troubles, no images even. And as it all progresses, you get good art, memorable characters and story made of stories. I spent a while on this, and I feel that my time was well spent, and in some ways I might have been bettered by it all. Well, maybe not, but still, it was a story worth reading.
Would recommend to anyone who likes visual novels with rich story and doesn't mind additional gameplay elements.
So, Steam now got Red Faction: Guerilla remastered on, and trailer to this game features quite an interesting song - Space Asshole. Well, alright, people do put curious songs in their trailers. However, turns out the song was created specifically as fan song for the original game. And it is so good, now it got some official representation from game devs. Success!